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Are we overthinking the warlord?
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<blockquote data-quote="FrogReaver" data-source="post: 7367484" data-attributes="member: 6795602"><p>There's like a whole 10d6 swing between the best single off turn attack and the worst single off turn attack. Nothing that swingy will ever be balanced for at will.</p><p></p><p>Either it will be way to strong or way to weak. </p><p></p><p>That said you can grant a few off turn attacks and that swinginess won't be a great deal. You just can't do a ton of them. Also, most of that extreme swinginess won't hit till way later level. So a level 1-10 game will only have a 5d6 swinginess at most. That's getting a lot closer to manageable. </p><p></p><p>It's really high level characters and high level rogues in particular that mess up off turn attack granting for everyone. We could probably live with a 2d6-3d6 difference in most parties most of the time for the attack granting.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7367484, member: 6795602"] There's like a whole 10d6 swing between the best single off turn attack and the worst single off turn attack. Nothing that swingy will ever be balanced for at will. Either it will be way to strong or way to weak. That said you can grant a few off turn attacks and that swinginess won't be a great deal. You just can't do a ton of them. Also, most of that extreme swinginess won't hit till way later level. So a level 1-10 game will only have a 5d6 swinginess at most. That's getting a lot closer to manageable. It's really high level characters and high level rogues in particular that mess up off turn attack granting for everyone. We could probably live with a 2d6-3d6 difference in most parties most of the time for the attack granting. [/QUOTE]
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Are we overthinking the warlord?
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