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General Tabletop Discussion
*Dungeons & Dragons
Are we overthinking the warlord?
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<blockquote data-quote="Zardnaar" data-source="post: 7367588" data-attributes="member: 6716779"><p>I don't mind the concept of the warlord as an independent class. If you think designing a class with 3 attack, attack granting (which was an option only in 4E),healing abilities and other abilities is a good idea go knock yourself out. </p><p></p><p> Assuming a warlord can heal roughly as close as a cleric (better than a Paladin perhaps Druid/non life cleric type healing), assuming you design warlord abilities to replace spell casting.</p><p>A cleric gets an additional 1d8 damage at level 8 and 14. </p><p></p><p> That kind of should give you a clue about how much damage attack granting should be doing. A lazy lord that should be around 1d6+4+2d8, a more militant one perhaps a Bravura 2d6+4+2d8 or so. In both cases I assumed roughly a 18 in strength (unlikely a cleric has that at 14).</p><p></p><p> That is how much damage by level 14 an attack granting support PC should be doing IMHO. </p><p></p><p> A class with 3 attacks and healing superior to a Paladin+ attack granting+ other abilities doesn't seem like the best idea when compared with a Paladin who gets 2 attacks, a limited amount of spell slots (the aura is MVP of a Paladins existence) etc.</p><p></p><p> Lets design a support class that is better than all of the other warriors in the game in number of attacks (except lvl 20 fighter), if anything better is in the party we can wield them instead. Hmmmnn.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7367588, member: 6716779"] I don't mind the concept of the warlord as an independent class. If you think designing a class with 3 attack, attack granting (which was an option only in 4E),healing abilities and other abilities is a good idea go knock yourself out. Assuming a warlord can heal roughly as close as a cleric (better than a Paladin perhaps Druid/non life cleric type healing), assuming you design warlord abilities to replace spell casting. A cleric gets an additional 1d8 damage at level 8 and 14. That kind of should give you a clue about how much damage attack granting should be doing. A lazy lord that should be around 1d6+4+2d8, a more militant one perhaps a Bravura 2d6+4+2d8 or so. In both cases I assumed roughly a 18 in strength (unlikely a cleric has that at 14). That is how much damage by level 14 an attack granting support PC should be doing IMHO. A class with 3 attacks and healing superior to a Paladin+ attack granting+ other abilities doesn't seem like the best idea when compared with a Paladin who gets 2 attacks, a limited amount of spell slots (the aura is MVP of a Paladins existence) etc. Lets design a support class that is better than all of the other warriors in the game in number of attacks (except lvl 20 fighter), if anything better is in the party we can wield them instead. Hmmmnn. [/QUOTE]
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Are we overthinking the warlord?
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