Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are we overthinking the warlord?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7367801" data-attributes="member: 37579"><p>I've seen it, and it works just fine. The adventuring day is just a little slower and a wand of healing is nice. </p><p></p><p></p><p>Yeah, the healing character is useful. But so is a good tank. Or more damage. A party of all damage can work fairly well, killing everything before they get near death. </p><p>Healing is useful when it is there but it is far from essential and a must-have at the table. </p><p></p><p></p><p>The point is that the war cleric isn't a healer. The trickster cleric isn't a healer. The tempest cleric isn't a healer. </p><p></p><p>The cleric isn't <em>always</em> a healer. It can be the tank, it can be the face, it can be the sneak, or it could be the blaster. </p><p>So why does the walord <em>have</em> to be the healer when even the cleric—the class synonymous with the healer role—might not serve as the healer? Shouldn't that be more of an option in a subclass of the warlord? Why is healing so essential to the class? </p><p></p><p></p><p>How exactly does a warlord bring someone back from the dead? Back from stone? </p><p></p><p></p><p>As I say above, in the 5e design a big role of the "healer" character is casting spells like <em>lesser restoration</em> or <em>raise dead</em>. Which the warlord cannot do without actually casting spells or having magical abilities. Thus it cannot fill the role. </p><p></p><p>It cannot entirely "replace" the cleric as the healer. And it really doesn't have to, as its role as "cleric replacement" was a 4e design goal. </p><p>That's like looking at the psion/ mystic and saying "step one, it's a controller." Or trying to design an artificer and saying "it's a 3/4 Base Attack Bonus class with good Fort and Will". No. Those are design elements from dead editions. They have no bearing </p><p></p><p>Meanwhile, classes have a finite number of abilities. 16 or so class features spread over 20 levels. </p><p>Each time you add a healing one to the warlord, it takes away a warlordy feature from the class. Something unique to being a tactical leader and commander that no other class could do.</p><p></p><p>Especially at low levels. Because, if the warlord is the healer and all warlords despite build <em>have</em> to heal, then that's their first level feature. It's making restoring hp a more iconic part of the classs than granting actions or movement or increasing initiative or buffing ally attacks. </p><p>The design of the warlord should focus on the cool things of the <strong><em>class</em></strong>, not the expected things of its 4e role.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7367801, member: 37579"] I've seen it, and it works just fine. The adventuring day is just a little slower and a wand of healing is nice. Yeah, the healing character is useful. But so is a good tank. Or more damage. A party of all damage can work fairly well, killing everything before they get near death. Healing is useful when it is there but it is far from essential and a must-have at the table. The point is that the war cleric isn't a healer. The trickster cleric isn't a healer. The tempest cleric isn't a healer. The cleric isn't [I]always[/I] a healer. It can be the tank, it can be the face, it can be the sneak, or it could be the blaster. So why does the walord [I]have[/I] to be the healer when even the cleric—the class synonymous with the healer role—might not serve as the healer? Shouldn't that be more of an option in a subclass of the warlord? Why is healing so essential to the class? How exactly does a warlord bring someone back from the dead? Back from stone? As I say above, in the 5e design a big role of the "healer" character is casting spells like [I]lesser restoration[/I] or [I]raise dead[/I]. Which the warlord cannot do without actually casting spells or having magical abilities. Thus it cannot fill the role. It cannot entirely "replace" the cleric as the healer. And it really doesn't have to, as its role as "cleric replacement" was a 4e design goal. That's like looking at the psion/ mystic and saying "step one, it's a controller." Or trying to design an artificer and saying "it's a 3/4 Base Attack Bonus class with good Fort and Will". No. Those are design elements from dead editions. They have no bearing Meanwhile, classes have a finite number of abilities. 16 or so class features spread over 20 levels. Each time you add a healing one to the warlord, it takes away a warlordy feature from the class. Something unique to being a tactical leader and commander that no other class could do. Especially at low levels. Because, if the warlord is the healer and all warlords despite build [I]have[/I] to heal, then that's their first level feature. It's making restoring hp a more iconic part of the classs than granting actions or movement or increasing initiative or buffing ally attacks. The design of the warlord should focus on the cool things of the [B][I]class[/I][/B], not the expected things of its 4e role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are we overthinking the warlord?
Top