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Are we overthinking the warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 7368420" data-attributes="member: 996"><p>It was more of the same, really. It's a class that fights really well, but because it's not wearing armor, it couldn't be a fighter, and had to get all weird. That's been long since fixed, but it doesn't seem to matter.</p><p></p><p>One hoary concept in D&D goes all the way back, and that's the conviction that being able to wear any armor, strap on any shield, and use any weapon is a HUGE advantage.</p><p></p><p>Think about the first 4 classes:</p><p></p><p>Magic-User: Armor? NONE Shield? NONE Weapons? Dagger/Staff Magic? All of it.</p><p>Cleric: Armor: Plate Mail! Shield: Yes! Weapons: Maces &c Magic? No fun stuff, just Band-Aids for you, but oh, here, turn some undead.</p><p>Fighter: Armor: Plate Mail! Shield: Yes! Weapons: All the Best, including the most-found-magic-weapon of them all the Longsword! Whoopee! Made of awesome!</p><p></p><p>Over time, the armor you wore became little more than cosmetic, everyone could maintain a decent to good AC with minimal effort, the fighter/cleric 'dependence' on heavy armor increasingly became a disadvantage. </p><p></p><p>Shields were never worth much by themselves, but magic shields used to add a lot to your AC. That's gone.</p><p></p><p>And the all-awesome, all-the-best-magical-versions Longsword? By 3.0 just about any weapon enchantment could go on just about any weapon.</p><p></p><p>The old armor/weapon/hps balancing magic & special abilities equation has been wrecked for a long time.</p><p></p><p> In 5e, the fighter finally made the transition to being either DEX or STR 'based' relatively seamlessly. An acrobat or assassin or monk fighter in light/no armor would be pretty painless to design. </p><p></p><p> Sure, that'd happen. </p><p></p><p> Nod. </p><p></p><p>Backgrounds don't only affect interaction, and class affects interaction a lot, but the idea is sound.</p><p></p><p>Class: Combat (OK, 'primarily combat') </p><p>Background: Social/Interaction (because where you come from matters to people)</p><p></p><p>Exploration?</p><p></p><p>I'm thinking lift a term from 2e: Kit.</p><p></p><p>Backgrounds and Classes could be drawn from what's already out there, just re-focused. </p><p>Kits would have to strongly point at the exploration-pillar, including the few sub-classes/whatever that already seem focused there, Thief & Scout plus, IDK, a Sage who /knows/ all about various environments even if he hasn't visited them before? </p><p></p><p> Nod. That's not overthinking the Warlord, that's overthinking everything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p> It sounds like you don't want to add classes, because you'd rather overhaul the entire class system.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7368420, member: 996"] It was more of the same, really. It's a class that fights really well, but because it's not wearing armor, it couldn't be a fighter, and had to get all weird. That's been long since fixed, but it doesn't seem to matter. One hoary concept in D&D goes all the way back, and that's the conviction that being able to wear any armor, strap on any shield, and use any weapon is a HUGE advantage. Think about the first 4 classes: Magic-User: Armor? NONE Shield? NONE Weapons? Dagger/Staff Magic? All of it. Cleric: Armor: Plate Mail! Shield: Yes! Weapons: Maces &c Magic? No fun stuff, just Band-Aids for you, but oh, here, turn some undead. Fighter: Armor: Plate Mail! Shield: Yes! Weapons: All the Best, including the most-found-magic-weapon of them all the Longsword! Whoopee! Made of awesome! Over time, the armor you wore became little more than cosmetic, everyone could maintain a decent to good AC with minimal effort, the fighter/cleric 'dependence' on heavy armor increasingly became a disadvantage. Shields were never worth much by themselves, but magic shields used to add a lot to your AC. That's gone. And the all-awesome, all-the-best-magical-versions Longsword? By 3.0 just about any weapon enchantment could go on just about any weapon. The old armor/weapon/hps balancing magic & special abilities equation has been wrecked for a long time. In 5e, the fighter finally made the transition to being either DEX or STR 'based' relatively seamlessly. An acrobat or assassin or monk fighter in light/no armor would be pretty painless to design. Sure, that'd happen. Nod. Backgrounds don't only affect interaction, and class affects interaction a lot, but the idea is sound. Class: Combat (OK, 'primarily combat') Background: Social/Interaction (because where you come from matters to people) Exploration? I'm thinking lift a term from 2e: Kit. Backgrounds and Classes could be drawn from what's already out there, just re-focused. Kits would have to strongly point at the exploration-pillar, including the few sub-classes/whatever that already seem focused there, Thief & Scout plus, IDK, a Sage who /knows/ all about various environments even if he hasn't visited them before? Nod. That's not overthinking the Warlord, that's overthinking everything. :) It sounds like you don't want to add classes, because you'd rather overhaul the entire class system. [/QUOTE]
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