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Are we overthinking the warlord?
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<blockquote data-quote="Dualazi" data-source="post: 7368996" data-attributes="member: 6855537"><p>Weird, it's almost like you picked a bunch of obscure, rare status effects that are explicitly magical in nature to prop up your argument, instead of the much more common stun/charm/frightened conditions that a warlord should be able to address. Funny, that.</p><p></p><p>I have no problem with the warlord not being able to address every condition under the sun, but the usual ones you'll commonly encounter should definitely be accounted for.</p><p></p><p></p><p></p><p>It might be, if the example amount was of any significance.</p><p></p><p></p><p></p><p>Maybe you should stick to arguments presented instead of postulating as to other poster's desires. First off, even if that was the case, there would be nothing wrong with that mechanically. We have a short rest arcane caster (the warlock), and it works just fine, and even the wizard gets spells back on short rest, so it's not like there isn't already precedent for that design paradigm. Secondly, no, what I want is a distinct class that can fulfill the same role as a leader archetype to the extent that they could be a viable replacement for the classes that are currently assumed to fill that role, i.e. cleric/bard/druid.</p><p></p><p></p><p></p><p>Agreed, and as above you'll see in my response to cosmic, the more esoteric ones are fine to be out of reach for the warlord, but that's not a valid reason it shouldn't be able to counter charm/fear/stun effects and the like.</p><p></p><p></p><p></p><p>A trickster cleric can heal. A war cleric can heal. A tempest cleric can heal. It's the unifying baseline of the class, much like all rogues sneak attack. You're free to play a rogue that never sneak attacks, a mage that never casts spells, and any other odd-ball option you want, but to pretend that this is the common approach is farcical to me. I've certainly seen clerics built in a large number of ways but I have yet to ever encounter a cleric that <em>never</em> preps healing spells to some degree.</p><p></p><p></p><p></p><p></p><p>It doesn't, nor should it.</p><p></p><p></p><p></p><p></p><p>It can fulfill the role, just not to the same extent, in that the warlord is worse at reacting to effects already placed on PCs and better about proactively dealing with them. I would liken it to the fighter, barbarian, and paladin. All of them can fulfill the role of melee front-line combatant, but they do so in different ways and with some options not available to others.</p><p></p><p></p><p></p><p>I would totally cede the healing point if people would stop doing several things:</p><p></p><p>1) trying to staple the class onto the fighter. It'll never work as long as it has that baggage and misspent design space and it's exhausting to see this repeated over and over and people still not get it.</p><p></p><p>2) being incredibly gun-shy about action-granting/enabling. Even in the OP, cosmic later clarified that granting cantrip use with the class features was too much, and this mentality needs to be dumpstered if a 'real' warlord is to be made, because sans the healing option being able to grant actions will be the defining aspect of the class, and thus necessary to be used in as many situations as possible.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7368996, member: 6855537"] Weird, it's almost like you picked a bunch of obscure, rare status effects that are explicitly magical in nature to prop up your argument, instead of the much more common stun/charm/frightened conditions that a warlord should be able to address. Funny, that. I have no problem with the warlord not being able to address every condition under the sun, but the usual ones you'll commonly encounter should definitely be accounted for. It might be, if the example amount was of any significance. Maybe you should stick to arguments presented instead of postulating as to other poster's desires. First off, even if that was the case, there would be nothing wrong with that mechanically. We have a short rest arcane caster (the warlock), and it works just fine, and even the wizard gets spells back on short rest, so it's not like there isn't already precedent for that design paradigm. Secondly, no, what I want is a distinct class that can fulfill the same role as a leader archetype to the extent that they could be a viable replacement for the classes that are currently assumed to fill that role, i.e. cleric/bard/druid. Agreed, and as above you'll see in my response to cosmic, the more esoteric ones are fine to be out of reach for the warlord, but that's not a valid reason it shouldn't be able to counter charm/fear/stun effects and the like. A trickster cleric can heal. A war cleric can heal. A tempest cleric can heal. It's the unifying baseline of the class, much like all rogues sneak attack. You're free to play a rogue that never sneak attacks, a mage that never casts spells, and any other odd-ball option you want, but to pretend that this is the common approach is farcical to me. I've certainly seen clerics built in a large number of ways but I have yet to ever encounter a cleric that [I]never[/I] preps healing spells to some degree. It doesn't, nor should it. It can fulfill the role, just not to the same extent, in that the warlord is worse at reacting to effects already placed on PCs and better about proactively dealing with them. I would liken it to the fighter, barbarian, and paladin. All of them can fulfill the role of melee front-line combatant, but they do so in different ways and with some options not available to others. I would totally cede the healing point if people would stop doing several things: 1) trying to staple the class onto the fighter. It'll never work as long as it has that baggage and misspent design space and it's exhausting to see this repeated over and over and people still not get it. 2) being incredibly gun-shy about action-granting/enabling. Even in the OP, cosmic later clarified that granting cantrip use with the class features was too much, and this mentality needs to be dumpstered if a 'real' warlord is to be made, because sans the healing option being able to grant actions will be the defining aspect of the class, and thus necessary to be used in as many situations as possible. [/QUOTE]
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