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Are we overthinking the warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 7369483" data-attributes="member: 996"><p>Nod. Of course, no amount of hps loss actually severs a limb in 5e. It takes magic, like the Sword of Sharpness, to do that - 1 time in 400. Presumably, you can cut bits off a helpless victim, too, but, like the Sword of Sharpness, the effects of that are not hp damage, but are determined by the DM. </p><p></p><p> There's also a conceptual problem. What, exactly, has resting got to do with it? I could see a Warlord setting up a battle plan with his party as part of a short rest, for instance. Meh, I suppose 'sleeping on it' will help you come up with new plans, and let you be fresh for improvising one late that day. Sorta. :shrug:</p><p></p><p>But, what would be more interesting and unique, and really /very/ limiting for Gambits would be a 1/encounter or 1/enemy/day limitation. You pull a trick on an enemy in combat, you're probably not going to pull it again, successfully, right away. </p><p></p><p>Rests shouldn't recharge the warlord's gambits, they should recharge those 'deep reserves' his allies call upon (like HD).</p><p></p><p> Nod. The Fighter is hard-coded tank before you even get to the sub-classes. Heck, a 'null fighter' (with no sub-class abilities) would be an arguably-viable tank, if a strictly inferior one.</p><p></p><p> Each class that was in the 4e PH1 probably had more powers by 2010 than all the classes in the 5e PH have, put together. The Warlord, I think, came in about 3rd in that pack, after the Fighter & Wizard.</p><p></p><p> Resourceful, IMHO, really cries out to be the Schrodinger Warlord (or Boy Scout, if you prefer). The one who whips out the right tool for the job even though there was no reason to expect he'd have it. Also the only warlord that even vaguely suggest 'combat medic' to me. </p><p></p><p> Evocative has trumped balance in 5e from the start.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7369483, member: 996"] Nod. Of course, no amount of hps loss actually severs a limb in 5e. It takes magic, like the Sword of Sharpness, to do that - 1 time in 400. Presumably, you can cut bits off a helpless victim, too, but, like the Sword of Sharpness, the effects of that are not hp damage, but are determined by the DM. There's also a conceptual problem. What, exactly, has resting got to do with it? I could see a Warlord setting up a battle plan with his party as part of a short rest, for instance. Meh, I suppose 'sleeping on it' will help you come up with new plans, and let you be fresh for improvising one late that day. Sorta. :shrug: But, what would be more interesting and unique, and really /very/ limiting for Gambits would be a 1/encounter or 1/enemy/day limitation. You pull a trick on an enemy in combat, you're probably not going to pull it again, successfully, right away. Rests shouldn't recharge the warlord's gambits, they should recharge those 'deep reserves' his allies call upon (like HD). Nod. The Fighter is hard-coded tank before you even get to the sub-classes. Heck, a 'null fighter' (with no sub-class abilities) would be an arguably-viable tank, if a strictly inferior one. Each class that was in the 4e PH1 probably had more powers by 2010 than all the classes in the 5e PH have, put together. The Warlord, I think, came in about 3rd in that pack, after the Fighter & Wizard. Resourceful, IMHO, really cries out to be the Schrodinger Warlord (or Boy Scout, if you prefer). The one who whips out the right tool for the job even though there was no reason to expect he'd have it. Also the only warlord that even vaguely suggest 'combat medic' to me. Evocative has trumped balance in 5e from the start. [/QUOTE]
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