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Are we overthinking the warlord?
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<blockquote data-quote="Tony Vargas" data-source="post: 7369600" data-attributes="member: 996"><p>You create the gonzo in how you describe things. </p><p></p><p> Seriously, in genre, how reliable (and safe!) is magic? Not very. </p><p></p><p>And, what's likely and what would be a good idea can be very different things.</p><p></p><p> Nod. And inspiring word is the warlord's ability to get non-fighters to do the same thing. Fighters aren't supernatural or anything, they're just /really/ determined. The right motivation and anyone might pull that off, even if only once in their life. A hero, like any other PC, more often.</p><p></p><p> HD make a great resource to peg Warlord healing as a daily resource without having to give it spell-resource equivalents, so that's to the good. The time it takes to spend them is for normal (for adventurers) circumstances, as the fighter's second wind demonstrates, in extremis, instant recovery is possible. </p><p></p><p>Meh. Healing is one of many things magic does. In the PH, non-magical classes do little more than DPR, yet the Warlock and Paladin are right up there competing with that DPR (really, everyone can manage some serious damage if they really want to). 5e isn't wedded to niche protection as badly as the classic game was.</p><p></p><p> It was really 2/encounter, since short rests were, well, short.</p><p></p><p> 5e HD seem to map pretty strongly to surges, using them as a basis for warlord healing, though it might look like just a call-back to 4e, could actually make a lot of sense. It puts the Warlord's extra healing on a decidedly limited schedule, since HD are the slowest-recovering resource in 5e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7369600, member: 996"] You create the gonzo in how you describe things. Seriously, in genre, how reliable (and safe!) is magic? Not very. And, what's likely and what would be a good idea can be very different things. Nod. And inspiring word is the warlord's ability to get non-fighters to do the same thing. Fighters aren't supernatural or anything, they're just /really/ determined. The right motivation and anyone might pull that off, even if only once in their life. A hero, like any other PC, more often. HD make a great resource to peg Warlord healing as a daily resource without having to give it spell-resource equivalents, so that's to the good. The time it takes to spend them is for normal (for adventurers) circumstances, as the fighter's second wind demonstrates, in extremis, instant recovery is possible. Meh. Healing is one of many things magic does. In the PH, non-magical classes do little more than DPR, yet the Warlock and Paladin are right up there competing with that DPR (really, everyone can manage some serious damage if they really want to). 5e isn't wedded to niche protection as badly as the classic game was. It was really 2/encounter, since short rests were, well, short. 5e HD seem to map pretty strongly to surges, using them as a basis for warlord healing, though it might look like just a call-back to 4e, could actually make a lot of sense. It puts the Warlord's extra healing on a decidedly limited schedule, since HD are the slowest-recovering resource in 5e. [/QUOTE]
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