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Are we overthinking the warlord?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7370332" data-attributes="member: 6802951"><p>One of my Warlord hacks was based around superiority dice, with a little bit of Bardic Inspiration. While they could share their Second Wind to give actual healing, much of their 'healing-type support' came from using the Rally ability - as per Battlemaster, but they could spend more dice on it. </p><p>At higher level, they had the ability to use Rally and similar maneuvers as reactions, pre-empting the damage from an attack and so absorbing some or all of it before hit points were lost.</p><p></p><p>This 'pro-active healing' seemed to engender a very tactical style of play and mindset that fitted well with the class fantasy, rather than the more 'whack-a-mole' style that people speak of as the cleric's.</p><p></p><p>(Similarly while the tactician couldn't flat-out remove many magical conditions as the other healers can, they could use dice to give bonuses to save against them in the first place and improve the chance of breaking out of ongoing effects. Later they could force new saves against mind-affecting or illusory effects even when the target wouldn't normally be able to make additional saves to break out of them.)</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7370332, member: 6802951"] One of my Warlord hacks was based around superiority dice, with a little bit of Bardic Inspiration. While they could share their Second Wind to give actual healing, much of their 'healing-type support' came from using the Rally ability - as per Battlemaster, but they could spend more dice on it. At higher level, they had the ability to use Rally and similar maneuvers as reactions, pre-empting the damage from an attack and so absorbing some or all of it before hit points were lost. This 'pro-active healing' seemed to engender a very tactical style of play and mindset that fitted well with the class fantasy, rather than the more 'whack-a-mole' style that people speak of as the cleric's. (Similarly while the tactician couldn't flat-out remove many magical conditions as the other healers can, they could use dice to give bonuses to save against them in the first place and improve the chance of breaking out of ongoing effects. Later they could force new saves against mind-affecting or illusory effects even when the target wouldn't normally be able to make additional saves to break out of them.) [/QUOTE]
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Are we overthinking the warlord?
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