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Are we sure we need a skill guy?
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<blockquote data-quote="WayneLigon" data-source="post: 3447927" data-attributes="member: 3649"><p>With each of them having lots of skill points, there's not really a point since all of them are 'the skill guy'. Myself, I'd probably prefer that in some ways. It depends on how much you want to emphasize niches and protect class distinctions. Really, there's no good reason for the fighter-types not to learn a few spells and no good reason for the caster not to be able to wear armor, either. Virtually every other RPG on Earth that doesn't intentionally ape D&D does it that way.</p><p></p><p>The class system quickly becomes replaced with an archetype system, since still no-one can perform all the roles equally well. You take people from a class system and stick them in a non-class system, they go ape and try to be good at everything, then moan about how there is a lack of focus in characters blah blah yadda yadda. If they stick with it, though, they find out that you tend to sort back into various roles almost as if you had classes anyway.</p><p></p><p>Skills are a nessesary part of the system, though, unless you're just happy going with GM fiat. So, someone will need to make sure they have good skill ranks in certain things; ie, they begin to pre-sort themselves back into roles/archetypes/classes.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3447927, member: 3649"] With each of them having lots of skill points, there's not really a point since all of them are 'the skill guy'. Myself, I'd probably prefer that in some ways. It depends on how much you want to emphasize niches and protect class distinctions. Really, there's no good reason for the fighter-types not to learn a few spells and no good reason for the caster not to be able to wear armor, either. Virtually every other RPG on Earth that doesn't intentionally ape D&D does it that way. The class system quickly becomes replaced with an archetype system, since still no-one can perform all the roles equally well. You take people from a class system and stick them in a non-class system, they go ape and try to be good at everything, then moan about how there is a lack of focus in characters blah blah yadda yadda. If they stick with it, though, they find out that you tend to sort back into various roles almost as if you had classes anyway. Skills are a nessesary part of the system, though, unless you're just happy going with GM fiat. So, someone will need to make sure they have good skill ranks in certain things; ie, they begin to pre-sort themselves back into roles/archetypes/classes. [/QUOTE]
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