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Are we sure we need a skill guy?
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<blockquote data-quote="RFisher" data-source="post: 3449750" data-attributes="member: 3608"><p>To sum-up what I'm getting out of this thread...</p><p></p><p>From the mechanical viewpoint, Warrior & Adept are the two elemental classes of the d20 system because BAB & the spell system are the class features most tightly bound to class. (Saves as well, but we don't have a class built around that.) Nearly all the other class features turn nicely into feats.</p><p></p><p>(Of course, there's plenty of room for argument there, but I'm just expressing my unjustified opinion, not trying to convince anyone.)</p><p></p><p>From a non-mechanical viewpoint, swordsman & sorcerer are the elemental archetypes of sword & sorcery. (As suggested by the name of the genre itself.) Give the Warrior & Adept more skill points, & I think you can do an OK (if not better) job of covering even the roguish S&S characters.</p><p></p><p>I've often come down to that same split when musing on homebrew systems, but now it's beginning to make even more sense to me.</p><p></p><p></p><p></p><p>Perhaps. I think this is a little analogous to Clerics. Some people find them to be a class they wouldn't inflict on their worst enemy. ("Fine...(sigh)...I'll be the Cleric this time.") Some people, though, enjoy playing them.</p><p></p><p>Is there any harm in keeping the Expert class should someone--even after you've boosted the skill points for the other classes--want to play it?</p></blockquote><p></p>
[QUOTE="RFisher, post: 3449750, member: 3608"] To sum-up what I'm getting out of this thread... From the mechanical viewpoint, Warrior & Adept are the two elemental classes of the d20 system because BAB & the spell system are the class features most tightly bound to class. (Saves as well, but we don't have a class built around that.) Nearly all the other class features turn nicely into feats. (Of course, there's plenty of room for argument there, but I'm just expressing my unjustified opinion, not trying to convince anyone.) From a non-mechanical viewpoint, swordsman & sorcerer are the elemental archetypes of sword & sorcery. (As suggested by the name of the genre itself.) Give the Warrior & Adept more skill points, & I think you can do an OK (if not better) job of covering even the roguish S&S characters. I've often come down to that same split when musing on homebrew systems, but now it's beginning to make even more sense to me. Perhaps. I think this is a little analogous to Clerics. Some people find them to be a class they wouldn't inflict on their worst enemy. ("Fine...(sigh)...I'll be the Cleric this time.") Some people, though, enjoy playing them. Is there any harm in keeping the Expert class should someone--even after you've boosted the skill points for the other classes--want to play it? [/QUOTE]
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Are we sure we need a skill guy?
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