buzz
Adventurer
My understanding of the Take 10/20 rules is that they exist to offset the flat-distribution roll of a d20. Without invoking the rule, PC actions become too dependent on whimsy instead of skill, particularly at low levels, which, imho, makes for a very unheroic game.
I've noticed, particularly with a few people in one of my D&D groups, that players often forget about this. I don't know if it's born out of an instinctual desire to roll dice or a conditioned reflex to roll dice when the DM calls for a check. Frankly, it kind of drives me bonkers.
I mean, the party will be moseying around a bazaar in town, and one of the PCs will look at some item for sale, the DM will call for an Appraise check or soemthing, and the player will actually ROLL. "Uh, I got a 2. I guess I have no clue how much this is worth."
I dunno. As far as I'm concerned, you should never be rolling dice in d20 unless you're in a situation (like combat) or using a mechanic (like a save or level check) that precludes Taking 10/20. Otherwise, actions become way too much of a crapshoot.
Granted, the 3e PHB isn't all that clear on this; it's mostly from reading d20M and revised SW, which are very explicit about the rule, that I finally understood how important it is. Taking 10/20 is crucial to making d20 games work imho.
Does anyone else find themselves or people they game with neglecting to Take 10/20? I find myself continualy having to remind people.
I've noticed, particularly with a few people in one of my D&D groups, that players often forget about this. I don't know if it's born out of an instinctual desire to roll dice or a conditioned reflex to roll dice when the DM calls for a check. Frankly, it kind of drives me bonkers.

I mean, the party will be moseying around a bazaar in town, and one of the PCs will look at some item for sale, the DM will call for an Appraise check or soemthing, and the player will actually ROLL. "Uh, I got a 2. I guess I have no clue how much this is worth."
I dunno. As far as I'm concerned, you should never be rolling dice in d20 unless you're in a situation (like combat) or using a mechanic (like a save or level check) that precludes Taking 10/20. Otherwise, actions become way too much of a crapshoot.
Granted, the 3e PHB isn't all that clear on this; it's mostly from reading d20M and revised SW, which are very explicit about the rule, that I finally understood how important it is. Taking 10/20 is crucial to making d20 games work imho.
Does anyone else find themselves or people they game with neglecting to Take 10/20? I find myself continualy having to remind people.