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Are wilders really as broken as I think they are?
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<blockquote data-quote="Shieldhaven" data-source="post: 1969824" data-attributes="member: 23427"><p>The fifth level wizard could not, in fact, do that to a group. He could do 5d6 to a group, at most. That's a maximum of 30 damage and an average of 17.5. He would also be very hard-pressed to do this seven times in a day. His scorching ray - the highest-damage 2nd level spell - is 4d6 (+1 if he has Point Blank Shot).</p><p></p><p>Okay, this is kind of turning into a rant. I apologize. I've been annoyed about this some time now.</p><p></p><p>I would be fine with "letting the poor guy have his day," except that, you know, that's a whole lot of advantage to have. He's vastly better than a wizard or sorcerer of equal level. At fifth level, he's good at three things - Vigor, which gives him the most hit points in the party (it hardly matters that some of them are temporary), Energy Ray (best damage in the party) and Specified Energy Resistance (a very good defensive trick).</p><p></p><p>To a significant degree, my problem is as much with energy ray as it is with wilders. My stopgap solution is to nerf energy ray so that different types of energy do not have different effects. Bonus damage is obviously the right choice, every time. Who cares if they're immune to fire? I can do just the same with cold damage, go me.</p><p></p><p>Okay, I'm done for now. Again, sorry about the rant. Just v. annoyed.</p><p></p><p>Shieldhaven</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 1969824, member: 23427"] The fifth level wizard could not, in fact, do that to a group. He could do 5d6 to a group, at most. That's a maximum of 30 damage and an average of 17.5. He would also be very hard-pressed to do this seven times in a day. His scorching ray - the highest-damage 2nd level spell - is 4d6 (+1 if he has Point Blank Shot). Okay, this is kind of turning into a rant. I apologize. I've been annoyed about this some time now. I would be fine with "letting the poor guy have his day," except that, you know, that's a whole lot of advantage to have. He's vastly better than a wizard or sorcerer of equal level. At fifth level, he's good at three things - Vigor, which gives him the most hit points in the party (it hardly matters that some of them are temporary), Energy Ray (best damage in the party) and Specified Energy Resistance (a very good defensive trick). To a significant degree, my problem is as much with energy ray as it is with wilders. My stopgap solution is to nerf energy ray so that different types of energy do not have different effects. Bonus damage is obviously the right choice, every time. Who cares if they're immune to fire? I can do just the same with cold damage, go me. Okay, I'm done for now. Again, sorry about the rant. Just v. annoyed. Shieldhaven [/QUOTE]
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Community
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Are wilders really as broken as I think they are?
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