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General Tabletop Discussion
*Pathfinder & Starfinder
Are wilders really as broken as I think they are?
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<blockquote data-quote="KarinsDad" data-source="post: 1970828" data-attributes="member: 2011"><p>I think Wilders CAN be tough.</p><p></p><p>So can INTELLIGENTLY played intelligent Wizards.</p><p></p><p>1) Energy Ray is close range. Have your Wizards stay away.</p><p></p><p>2) Energy Ray is a very low probability weapon against Mirror Image. Mirror Image is the bread and butter protection spell for Wizards and Sorcerers. If an image or two gets popped, then Invsibility and run to fight from a different vantage point (or run away) is an intelligent wizard's best tactic. Why should an intelligent wizard stick around to fight?</p><p></p><p>3) Wizards should always attack from the dark if possible. PCs generally have to see which means at 5th level, they should be carrying light sources in indoor settings. Do not have enemy wizards attack them in daylight on an open field, have them attack at night or in dark places indoors. It's hard to hit the enemy wizard if you cannot see him.</p><p></p><p>4) Wizards should always have a dozen hencemen to help them out. Wilders have so few powers that they should be almost defenseless against 3 or 4 fighters.</p><p></p><p>5) Grappling. Grapple the Wilder with a few Fighter types. Except for that one Take 15 Concentration roll for one power where it uses up his psionic focus, Wilders are practically defenseless against this.</p><p></p><p>6) If the enemy Wizards know that the Wilder uses Energy Ray Cold often (for example), have them start a battle with Resist Elements Cold (or better yet, Protection From Elements Cold). If the enemy Wizard is 7th level, this is energy resistance 20. This assumes that the enemy Wizard knows something about the Wilder.</p><p></p><p>7) Have your enemies carry Potions of Cure Serious (or Cure Critical) Wounds.</p><p></p><p>8) Web the Wilder (and his allies) from a distance. It is harder to manifest when entangled.</p><p></p><p>etc., etc., etc.</p><p></p><p></p><p>PS. Do your players roll in public? My Psion on Sunday had to manifest Entangling Ectoplasm 3 times because I rolled a 4 and a 6 the first two times and missed the enemy Cleric's touch AC. It happens.</p><p></p><p></p><p>The number one problem for psionic characters in 3.5 is close range on most of their powers. Attack them from range (spell casters and archers), preferably from the dark, and they are toast. If they get within close range, grapple them.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1970828, member: 2011"] I think Wilders CAN be tough. So can INTELLIGENTLY played intelligent Wizards. 1) Energy Ray is close range. Have your Wizards stay away. 2) Energy Ray is a very low probability weapon against Mirror Image. Mirror Image is the bread and butter protection spell for Wizards and Sorcerers. If an image or two gets popped, then Invsibility and run to fight from a different vantage point (or run away) is an intelligent wizard's best tactic. Why should an intelligent wizard stick around to fight? 3) Wizards should always attack from the dark if possible. PCs generally have to see which means at 5th level, they should be carrying light sources in indoor settings. Do not have enemy wizards attack them in daylight on an open field, have them attack at night or in dark places indoors. It's hard to hit the enemy wizard if you cannot see him. 4) Wizards should always have a dozen hencemen to help them out. Wilders have so few powers that they should be almost defenseless against 3 or 4 fighters. 5) Grappling. Grapple the Wilder with a few Fighter types. Except for that one Take 15 Concentration roll for one power where it uses up his psionic focus, Wilders are practically defenseless against this. 6) If the enemy Wizards know that the Wilder uses Energy Ray Cold often (for example), have them start a battle with Resist Elements Cold (or better yet, Protection From Elements Cold). If the enemy Wizard is 7th level, this is energy resistance 20. This assumes that the enemy Wizard knows something about the Wilder. 7) Have your enemies carry Potions of Cure Serious (or Cure Critical) Wounds. 8) Web the Wilder (and his allies) from a distance. It is harder to manifest when entangled. etc., etc., etc. PS. Do your players roll in public? My Psion on Sunday had to manifest Entangling Ectoplasm 3 times because I rolled a 4 and a 6 the first two times and missed the enemy Cleric's touch AC. It happens. The number one problem for psionic characters in 3.5 is close range on most of their powers. Attack them from range (spell casters and archers), preferably from the dark, and they are toast. If they get within close range, grapple them. [/QUOTE]
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Are wilders really as broken as I think they are?
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