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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are wilders really as broken as I think they are?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1970865" data-attributes="member: 12332"><p>Personally I think Wizards need a higher-level force armor spell. Mage Armor is great at low levels, but something like AC +8 would be a great spell later on. </p><p></p><p>But HERE is my answer to psionics. I abhor psionics, myself, but one of my friends wanted to run an ALL psionics campaign. So I built an entirely non-psionic Monk. Grapple-monk. With alot of the psionic resistance feats. Manifesting powers on him costs something like 3pp more, for starters, and he's got Good save progression and some other stuff. With increased movement and some Boots of Striding and Springing I usually start off every combat by surging across the battlefield and jumping the enemy artillery ("The Lion Upon The Gazelle") and starting a grapple ("Grasp of Stone Technique!"). It's touch AC, Improved Grapple gives him a great chance to get in, and then he's pretty much got it covered. Monks do their unarmed attack damage in grapples and to manifest IN a grapple is DC 20 plus another DC = Dmg concentration check to get around the damage. My monk uses Earth's Embrace and already has big damage, so if somebody doesn't get him off that psion/wilder/illithid the gig is up. If somebody wants to hit the monk he has to either join the grapple and hope he's better or take a 50% chance of hitting his buddy.</p><p></p><p>This also works amazingly with Astral Constructs given Improved Grapple. The group's Wilder took Expanded Knowledge and took a page from the monk. If manifesters are visible they usually find themselves getting wrung out like wet rags within two rounds.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1970865, member: 12332"] Personally I think Wizards need a higher-level force armor spell. Mage Armor is great at low levels, but something like AC +8 would be a great spell later on. But HERE is my answer to psionics. I abhor psionics, myself, but one of my friends wanted to run an ALL psionics campaign. So I built an entirely non-psionic Monk. Grapple-monk. With alot of the psionic resistance feats. Manifesting powers on him costs something like 3pp more, for starters, and he's got Good save progression and some other stuff. With increased movement and some Boots of Striding and Springing I usually start off every combat by surging across the battlefield and jumping the enemy artillery ("The Lion Upon The Gazelle") and starting a grapple ("Grasp of Stone Technique!"). It's touch AC, Improved Grapple gives him a great chance to get in, and then he's pretty much got it covered. Monks do their unarmed attack damage in grapples and to manifest IN a grapple is DC 20 plus another DC = Dmg concentration check to get around the damage. My monk uses Earth's Embrace and already has big damage, so if somebody doesn't get him off that psion/wilder/illithid the gig is up. If somebody wants to hit the monk he has to either join the grapple and hope he's better or take a 50% chance of hitting his buddy. This also works amazingly with Astral Constructs given Improved Grapple. The group's Wilder took Expanded Knowledge and took a page from the monk. If manifesters are visible they usually find themselves getting wrung out like wet rags within two rounds. --fje [/QUOTE]
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Community
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Are wilders really as broken as I think they are?
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