Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8746425" data-attributes="member: 2629"><p>I'd fix this problem in the next edition by having all spells have four levels of effect:</p><p></p><p>1.) Full effect: The equivalent of what happens if someone fails the save now.</p><p>2.) Partial effect: A half impact that gets across the brunt of the spell, but not all of it ... like half damage.</p><p>3.) Low effect: A minimal effect that is still something to notice, but is less than the partial effect. Something like 1/4 damage.</p><p>4.) 'No' effect: Generally, nothing - but in some cases this would still have some impacts. For example, you might have a 'no effect' of a web spell force the target to move out of the area of the web.</p><p></p><p>Then, we'd give monsters that would allow them to downgrade the effects of the spell from full to partial to low to no. Making a save could reduce it, but so would resistance. Creatures with legendary resistance would automatically downgrade all spells to partial effect as a starting block.</p><p></p><p>Damage spells are easy, but things like Hold Monster might be:</p><p></p><p>Full effect: Paralysis, resave at the end of each turn to downgrade.</p><p>Partial effect: Slowed, resave at the end of each turn to downgrade.</p><p>Low effect: Speed reduced by 10 feet, resave at the end of each turn to downgrade.</p><p>No effect: True no effect.</p><p>A monster that fails a save is paralyzed, but if they make it they are slowed. At the end of their next turn they could save again and downgrade it by a level. You might specify that a creature that makes the initial save instead moves to the no effect - that would be dictated on a spell by spell basis.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8746425, member: 2629"] I'd fix this problem in the next edition by having all spells have four levels of effect: 1.) Full effect: The equivalent of what happens if someone fails the save now. 2.) Partial effect: A half impact that gets across the brunt of the spell, but not all of it ... like half damage. 3.) Low effect: A minimal effect that is still something to notice, but is less than the partial effect. Something like 1/4 damage. 4.) 'No' effect: Generally, nothing - but in some cases this would still have some impacts. For example, you might have a 'no effect' of a web spell force the target to move out of the area of the web. Then, we'd give monsters that would allow them to downgrade the effects of the spell from full to partial to low to no. Making a save could reduce it, but so would resistance. Creatures with legendary resistance would automatically downgrade all spells to partial effect as a starting block. Damage spells are easy, but things like Hold Monster might be: Full effect: Paralysis, resave at the end of each turn to downgrade. Partial effect: Slowed, resave at the end of each turn to downgrade. Low effect: Speed reduced by 10 feet, resave at the end of each turn to downgrade. No effect: True no effect. A monster that fails a save is paralyzed, but if they make it they are slowed. At the end of their next turn they could save again and downgrade it by a level. You might specify that a creature that makes the initial save instead moves to the no effect - that would be dictated on a spell by spell basis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top