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Are Wizards really all that?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8746536" data-attributes="member: 18"><p>Why are you only looking at combat? And seemingly obsessed with straight damage spells?</p><p></p><p>I think that's where you fell at the first hurdle.</p><p></p><p>Wizards are ridiculous because they can dominate in exploration/social pretty easily (or just invalidate social in a lot of cases, why ask when you can just combine the right spells), and they're absolutely every bit as good as martials, or better, in combat. You don't even mention summons, which is absolutely wild.</p><p></p><p>You see the problems that face, but you're not seeing the work-arounds. Also, you say "Well it's easier for monsters to make a save", and not only do I not really agree that's true, maths-wise, it's not a 1:1 comparison.</p><p></p><p>It's easy to get Advantage on an attack or two, sure. But an attack or two isn't going to do the damage of level 9 spell is it? It's not going to create a "save or suck" situation, or basically end a monster's whole career. Legendary stuff sounds great until you see it in practice, where, maybe a spell doesn't last nearly as long, but the consequences for the monster of it even lasting as long as it did are pretty.</p><p></p><p>I don't agree with your Martial/Caster conclusion, the best scenario for "winning" is probably like a couple of Paladins (who are half-casters) and the rest full casters. There's no way that a party of "martials" could keep up with a party of Paladins, I'd suggest.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8746536, member: 18"] Why are you only looking at combat? And seemingly obsessed with straight damage spells? I think that's where you fell at the first hurdle. Wizards are ridiculous because they can dominate in exploration/social pretty easily (or just invalidate social in a lot of cases, why ask when you can just combine the right spells), and they're absolutely every bit as good as martials, or better, in combat. You don't even mention summons, which is absolutely wild. You see the problems that face, but you're not seeing the work-arounds. Also, you say "Well it's easier for monsters to make a save", and not only do I not really agree that's true, maths-wise, it's not a 1:1 comparison. It's easy to get Advantage on an attack or two, sure. But an attack or two isn't going to do the damage of level 9 spell is it? It's not going to create a "save or suck" situation, or basically end a monster's whole career. Legendary stuff sounds great until you see it in practice, where, maybe a spell doesn't last nearly as long, but the consequences for the monster of it even lasting as long as it did are pretty. I don't agree with your Martial/Caster conclusion, the best scenario for "winning" is probably like a couple of Paladins (who are half-casters) and the rest full casters. There's no way that a party of "martials" could keep up with a party of Paladins, I'd suggest. [/QUOTE]
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