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Are Wizards really all that?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8746643" data-attributes="member: 18"><p>Honest question - how often have you seen that happen?</p><p></p><p>I have never seen it happen in the way you appear to describe - i.e. the party just "deciding" after the fact of the guy blowing most of his spells (which takes a while). In 33 years of D&D.</p><p></p><p>What I've seen is time pressure preventing Wizards from doing the spotlight hog thing, so that's a real thing, like, yeah a Wizard who knows they only have 24 hours to save the princess is probably not going to mess around trying to take extra long rests. So they tend to hold back a bit until they know it's time to shine.</p><p></p><p>And I've seen the exact opposite a ton. D&D is a team game, even if one PC is more important/powerful (to be fair this was much, much worse in 3.XE, and actually also in 2E with a clever enough player). When there isn't time pressure, or where it's malleable, I've often seen the group let daily casters nova 1-2 encounters, then the group Long Rests (or more actually, rests, because this was mostly in 3.XE), even though they have tons of resources, because they wanna win. It detracts from the fun for the non-casters, but "winning the adventure" tends to beat that in importance.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8746643, member: 18"] Honest question - how often have you seen that happen? I have never seen it happen in the way you appear to describe - i.e. the party just "deciding" after the fact of the guy blowing most of his spells (which takes a while). In 33 years of D&D. What I've seen is time pressure preventing Wizards from doing the spotlight hog thing, so that's a real thing, like, yeah a Wizard who knows they only have 24 hours to save the princess is probably not going to mess around trying to take extra long rests. So they tend to hold back a bit until they know it's time to shine. And I've seen the exact opposite a ton. D&D is a team game, even if one PC is more important/powerful (to be fair this was much, much worse in 3.XE, and actually also in 2E with a clever enough player). When there isn't time pressure, or where it's malleable, I've often seen the group let daily casters nova 1-2 encounters, then the group Long Rests (or more actually, rests, because this was mostly in 3.XE), even though they have tons of resources, because they wanna win. It detracts from the fun for the non-casters, but "winning the adventure" tends to beat that in importance. [/QUOTE]
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