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<blockquote data-quote="Giant Octopodes" data-source="post: 8746788" data-attributes="member: 7037488"><p>I don't get this argument at all. In the main rulebook, there are 4.5 pages covering options for "actions in combat". Two of which are half pictures. There are 90 pages covering spells. Since the PHB came out, we've had tons more pages covering additional options for spells, and zero additional pages covering options for baseline actions in combat. Why is the incredible level of specificity associated with spellcasting "D&D" but specificity in options you can do within combat is "Not D&D". There are LOTS of quite specific, detailed rules... for spells. I strongly disagree that a lack of options or specificity for non-spell actions in combat is what makes D&D the juggernaut that it is. You asked what's missing. That's just from this combat. Pick a cool fight scene which doesn't involve magic and watch it, and look for what can and can't be done in the rules of D&D as it stands. You'll spot it soon enough.</p><p></p><p>I'm glad by the way that your group narrates that stuff and do that stuff all the time. I Often see the Flavor of stuff like that. I Rarely see the Mechanics of stuff like that enter play, and far more often than not instead see "I attack 3 times with my longsword". Just saying.</p></blockquote><p></p>
[QUOTE="Giant Octopodes, post: 8746788, member: 7037488"] I don't get this argument at all. In the main rulebook, there are 4.5 pages covering options for "actions in combat". Two of which are half pictures. There are 90 pages covering spells. Since the PHB came out, we've had tons more pages covering additional options for spells, and zero additional pages covering options for baseline actions in combat. Why is the incredible level of specificity associated with spellcasting "D&D" but specificity in options you can do within combat is "Not D&D". There are LOTS of quite specific, detailed rules... for spells. I strongly disagree that a lack of options or specificity for non-spell actions in combat is what makes D&D the juggernaut that it is. You asked what's missing. That's just from this combat. Pick a cool fight scene which doesn't involve magic and watch it, and look for what can and can't be done in the rules of D&D as it stands. You'll spot it soon enough. I'm glad by the way that your group narrates that stuff and do that stuff all the time. I Often see the Flavor of stuff like that. I Rarely see the Mechanics of stuff like that enter play, and far more often than not instead see "I attack 3 times with my longsword". Just saying. [/QUOTE]
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