Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8747156" data-attributes="member: 7029588"><p>I don't want them to work exactly the same either because I like variety, but there are only so many kinds of ways to model things in terms of game mechanics. And putting sweeping, arbitrary, historical preference based limits on what mechanics can be used and what narrative heft a martial ability can have just hamstrings design too much.</p><p></p><p>For instance, there is no reason all martial abilties have to operate under the standard action economy. You could have abilities that just let them do stuff instead of have to make discrete skill checks. </p><p></p><p>Imagine an ability that allows a martial to reliably go from point A to point B. So something like "you find some way from point A to point B no further than 500 ft apart if at all action hero possible. The DM may even have the enviroment cooperate to make this possible." So it's kind of a poor man's dimension door with less reliability than a spell (may require some DM arbitration). But it would allow a more reliable trope -- you parkour from pillar to pillar, just as you are about to fall you dig your sword into the stone to slow you, and leap on to the Dragon's head, it shakes you off and you land at point B. Maybe in another situation this would involve bashing down door or grates -- but all part of the same reliable action. </p><p></p><p>This is not muttering incantations, vanishing and then reappearing. But it gives the martial some narrative control (albeir weaker than the spell) to say I can guaruntee that because I'm a martial badass I can get from A to B.</p><p></p><p>This is just one possibility that can't even be explored if we remove off all the mechanical and narrative space of spells from consideration.</p><p></p><p> </p><p> </p><p></p><p></p><p> action</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8747156, member: 7029588"] I don't want them to work exactly the same either because I like variety, but there are only so many kinds of ways to model things in terms of game mechanics. And putting sweeping, arbitrary, historical preference based limits on what mechanics can be used and what narrative heft a martial ability can have just hamstrings design too much. For instance, there is no reason all martial abilties have to operate under the standard action economy. You could have abilities that just let them do stuff instead of have to make discrete skill checks. Imagine an ability that allows a martial to reliably go from point A to point B. So something like "you find some way from point A to point B no further than 500 ft apart if at all action hero possible. The DM may even have the enviroment cooperate to make this possible." So it's kind of a poor man's dimension door with less reliability than a spell (may require some DM arbitration). But it would allow a more reliable trope -- you parkour from pillar to pillar, just as you are about to fall you dig your sword into the stone to slow you, and leap on to the Dragon's head, it shakes you off and you land at point B. Maybe in another situation this would involve bashing down door or grates -- but all part of the same reliable action. This is not muttering incantations, vanishing and then reappearing. But it gives the martial some narrative control (albeir weaker than the spell) to say I can guaruntee that because I'm a martial badass I can get from A to B. This is just one possibility that can't even be explored if we remove off all the mechanical and narrative space of spells from consideration. action [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top