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<blockquote data-quote="GMforPowergamers" data-source="post: 8747274" data-attributes="member: 67338"><p>they can take the skills but so can anyone else.</p><p></p><p>2 spells per level can take 1 combat each level and alternate with social and exploration and still have all the options In fact since you can prep 1 per level plus int mod by level 8 you can prep11 (if you keep to a 16 stat) and do 2 combat spells per level of spell (so 8) and have 3 'other' spells on your normal prep list</p><p></p><p>since 2e I have found most people have 2-3 'common' prep lists... 1 for 'dungeon delves or known combat days' 1 for travel days and 1 for in town days... sometimes this means you have the wrong set prepped (Hey town got attacked or the dungeon has a lot of social things) but that is the price for versatility </p><p></p><p>at least a ranger gets spells and spell slots... they can pick up SOME versatility </p><p></p><p>Cleric I have to stop you at...</p><p></p><p>about half the domains a cleric can pick are heavy armor and martial weapons and either a second attack like a fighter or +1d8 radiant damage.</p><p>half the bards and hexblades have medium armor and martial weapons and can get 2nd attack</p><p>even wizards with bladesinger can get a second attack and a martial weapon</p><p></p><p>you have to get to level 11 before the fighter can't have a full caster able to keep up (or at least close) all the while still having spells...</p><p></p><p></p><p>the biggest eye opener I had was when I used the Middle Earth 5e books to run a martial only campaign. There is a class called warden. It is basically a bard (with renamed inspiration and song of rest) that doesn't get spells or counter charm. That pitch (and how we read it) sounded like bull... not getting anything that can replace spells alone should make this the weakest class... but with no other casters we found a 'warden' (bard losing spell casting) was fair and balanced with a warrior (fighter)</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8747274, member: 67338"] they can take the skills but so can anyone else. 2 spells per level can take 1 combat each level and alternate with social and exploration and still have all the options In fact since you can prep 1 per level plus int mod by level 8 you can prep11 (if you keep to a 16 stat) and do 2 combat spells per level of spell (so 8) and have 3 'other' spells on your normal prep list since 2e I have found most people have 2-3 'common' prep lists... 1 for 'dungeon delves or known combat days' 1 for travel days and 1 for in town days... sometimes this means you have the wrong set prepped (Hey town got attacked or the dungeon has a lot of social things) but that is the price for versatility at least a ranger gets spells and spell slots... they can pick up SOME versatility Cleric I have to stop you at... about half the domains a cleric can pick are heavy armor and martial weapons and either a second attack like a fighter or +1d8 radiant damage. half the bards and hexblades have medium armor and martial weapons and can get 2nd attack even wizards with bladesinger can get a second attack and a martial weapon you have to get to level 11 before the fighter can't have a full caster able to keep up (or at least close) all the while still having spells... the biggest eye opener I had was when I used the Middle Earth 5e books to run a martial only campaign. There is a class called warden. It is basically a bard (with renamed inspiration and song of rest) that doesn't get spells or counter charm. That pitch (and how we read it) sounded like bull... not getting anything that can replace spells alone should make this the weakest class... but with no other casters we found a 'warden' (bard losing spell casting) was fair and balanced with a warrior (fighter) [/QUOTE]
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