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<blockquote data-quote="Dausuul" data-source="post: 8747349" data-attributes="member: 58197"><p>The flip side is that casters have a lot more tools to take advantage of unusual features of an encounter--the sort of thing that <em>doesn't</em> show up in white rooms.</p><p></p><p>In our last session, we were examining a murdered elf lord's body and triggered a magical trap where the body became a gateway to another plane and monsters started coming through. There was a room nearby that was warded against planar travel; I grabbed the corpse, cast <em>dimension door</em> to teleport to a spot right outside the warded room, and shoved the corpse inside, cutting off all but the couple of monsters that had already come through.</p><p></p><p>A noncaster would not have been able to take advantage of that situation. Obviously that was a one-off... but I've seen a <em>lot</em> of one-offs like that. (<em>Dimension door</em> is responsible for quite a chunk; it's one of the best spells in the game IMO. Yet in a white room, spending your entire turn and a 4th-level slot just moving from point A to point B looks like an awful waste.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8747349, member: 58197"] The flip side is that casters have a lot more tools to take advantage of unusual features of an encounter--the sort of thing that [I]doesn't[/I] show up in white rooms. In our last session, we were examining a murdered elf lord's body and triggered a magical trap where the body became a gateway to another plane and monsters started coming through. There was a room nearby that was warded against planar travel; I grabbed the corpse, cast [I]dimension door[/I] to teleport to a spot right outside the warded room, and shoved the corpse inside, cutting off all but the couple of monsters that had already come through. A noncaster would not have been able to take advantage of that situation. Obviously that was a one-off... but I've seen a [I]lot[/I] of one-offs like that. ([I]Dimension door[/I] is responsible for quite a chunk; it's one of the best spells in the game IMO. Yet in a white room, spending your entire turn and a 4th-level slot just moving from point A to point B looks like an awful waste.) [/QUOTE]
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