Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8747632" data-attributes="member: 7015698"><p>Yup. The Wizard gets new spells because “He’s the Wizard”, including all those melee cantrip Char Op loves so much… Meanwhile, the Fighter often gets the opposite version “He’s just the Fighter” and there’s always someone to whine that “If the Fighter can do X then the Paladin/Cleric/Ranger/Bard should be able to get it too!”. I seriously believe that some of the feats we have in the PHB1 were originally Fighter class features, like ‘advanced fighting styles’ like Great Weapon Mastery, Polearm Mastery, Shield Master, Crossbow Expert etc. They all feel like evolutions of the basic fighting styles found in the Fighter section.</p><p></p><p>D&D would benefit from casting not being so ‘fire and forget’. </p><p></p><p>I think it would be cool if magical stuff in D&D had a bit of a wind up, that when a Caster starts casting, it doesn’t always automatically goes through, with stronger spells waiting until the next turn to resolve, some spells waiting to resolve at Init-10 and only some weak stuff (like Cantrips) being instantaneous. More importantly, the casting could be interrupted following the same rules as concentration.</p><p></p><p>It would make facing a Spellcaster more interesting, especially if you can tell what they are casting (either because you have the same spell or by doing an Arcana check) and try to either reach them in time or protect yourself from the effect. It would also make the PC Spellcaster more tactical and make having a balanced party more important, as weapon users would be needed to prevent your spellcasting from being disrupted, or from preventing enemies from moving into less advantageous positions. Getting off that Fireball would be more of a team effort!</p></blockquote><p></p>
[QUOTE="Undrave, post: 8747632, member: 7015698"] Yup. The Wizard gets new spells because “He’s the Wizard”, including all those melee cantrip Char Op loves so much… Meanwhile, the Fighter often gets the opposite version “He’s just the Fighter” and there’s always someone to whine that “If the Fighter can do X then the Paladin/Cleric/Ranger/Bard should be able to get it too!”. I seriously believe that some of the feats we have in the PHB1 were originally Fighter class features, like ‘advanced fighting styles’ like Great Weapon Mastery, Polearm Mastery, Shield Master, Crossbow Expert etc. They all feel like evolutions of the basic fighting styles found in the Fighter section. D&D would benefit from casting not being so ‘fire and forget’. I think it would be cool if magical stuff in D&D had a bit of a wind up, that when a Caster starts casting, it doesn’t always automatically goes through, with stronger spells waiting until the next turn to resolve, some spells waiting to resolve at Init-10 and only some weak stuff (like Cantrips) being instantaneous. More importantly, the casting could be interrupted following the same rules as concentration. It would make facing a Spellcaster more interesting, especially if you can tell what they are casting (either because you have the same spell or by doing an Arcana check) and try to either reach them in time or protect yourself from the effect. It would also make the PC Spellcaster more tactical and make having a balanced party more important, as weapon users would be needed to prevent your spellcasting from being disrupted, or from preventing enemies from moving into less advantageous positions. Getting off that Fireball would be more of a team effort! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top