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<blockquote data-quote="Fanaelialae" data-source="post: 8747668" data-attributes="member: 53980"><p>The mechanical perspective is irrelevant as long as it achieves the desired narrative ends. Here's a few ways that splitting the arrow could be accomplished in mechanical terms:</p><p></p><p>1) The fighter can make a called shot, automatically striking the intended point if an object, or automatically getting a critical hit if a creature. You can use this X times.</p><p></p><p>2) When you hit, your next attack is automatically upgraded. An upgraded attack becomes a hit if you rolled a miss, a critical hit if you rolled a hit, or deals one extra weapon die of damage if you rolled a critical hit. An upgraded attack does not upgrade the next attack.</p><p></p><p>3) If you attack an inanimate object, it it an automatic critical hit.</p><p></p><p>There's three completely different mechanical implementations of the same narrative conceit.</p><p></p><p>As to when you would use it? How about when an NPC is about to be hanged and you want to show off by slicing through the rope with an arrow? I realize that's pushing the bounds of realism, but it's hella cool and definitely something a player might want to attempt. The fighter player is at the mercy of the DM. Meanwhile, the wizard player can cast Shatter on the rope and probably auto succeed (despite the silliness of shattering a rope).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8747668, member: 53980"] The mechanical perspective is irrelevant as long as it achieves the desired narrative ends. Here's a few ways that splitting the arrow could be accomplished in mechanical terms: 1) The fighter can make a called shot, automatically striking the intended point if an object, or automatically getting a critical hit if a creature. You can use this X times. 2) When you hit, your next attack is automatically upgraded. An upgraded attack becomes a hit if you rolled a miss, a critical hit if you rolled a hit, or deals one extra weapon die of damage if you rolled a critical hit. An upgraded attack does not upgrade the next attack. 3) If you attack an inanimate object, it it an automatic critical hit. There's three completely different mechanical implementations of the same narrative conceit. As to when you would use it? How about when an NPC is about to be hanged and you want to show off by slicing through the rope with an arrow? I realize that's pushing the bounds of realism, but it's hella cool and definitely something a player might want to attempt. The fighter player is at the mercy of the DM. Meanwhile, the wizard player can cast Shatter on the rope and probably auto succeed (despite the silliness of shattering a rope). [/QUOTE]
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