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Are Wizards really all that?
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<blockquote data-quote="Maxperson" data-source="post: 8747808" data-attributes="member: 23751"><p>No. No it isn't. What you are asking for is to turn fighters into sword wizards where every action they do is a supernatural act. You want to eliminate martial as a category, because that's what happens if you give martials the same level of ability to break reality as wizards.</p><p></p><p>Well, I don't have a caster/martial agenda. If it makes sense to apply to either, I'm going to apply it as fairly as I can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not necessarily rules. Natural laws. Reality. And those are game natural laws and game reality, just to clarify. That's what magic/supernatural does by definition. To give the fighter the same ability to do that is to turn fighters into spellcasters and eliminate martial as a category.</p><p></p><p>You have sword wizards, heal wizards, nature wizards, and wizard wizards. Oh, and song wizards <img class="smilie smilie--emoji" alt="🤮" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f92e.png" title="Face vomiting :face_vomiting:" data-shortname=":face_vomiting:" loading="lazy" width="64" height="64" /></p><p></p><p>Breaking a rule does not equate to supernatural or magic, though. Fighters break the rules already with things like Remarkable Athlete and Action Surge. The rules give 1 action and Action Surge breaks that. The rules limit how far you can automatically jump and Remarkable Athlete breaks that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8747808, member: 23751"] No. No it isn't. What you are asking for is to turn fighters into sword wizards where every action they do is a supernatural act. You want to eliminate martial as a category, because that's what happens if you give martials the same level of ability to break reality as wizards. Well, I don't have a caster/martial agenda. If it makes sense to apply to either, I'm going to apply it as fairly as I can. :) Not necessarily rules. Natural laws. Reality. And those are game natural laws and game reality, just to clarify. That's what magic/supernatural does by definition. To give the fighter the same ability to do that is to turn fighters into spellcasters and eliminate martial as a category. You have sword wizards, heal wizards, nature wizards, and wizard wizards. Oh, and song wizards 🤮 Breaking a rule does not equate to supernatural or magic, though. Fighters break the rules already with things like Remarkable Athlete and Action Surge. The rules give 1 action and Action Surge breaks that. The rules limit how far you can automatically jump and Remarkable Athlete breaks that. [/QUOTE]
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