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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8747854" data-attributes="member: 31506"><p>I want a 15+ rogue to be able to teleport between shadows and steal someone's luck/memories/identity. I want a character with high intimidate to scare people to death or high athletics to be able to throw a cow over a hut. Gimme a dragoon leap, where you jump 50 feet in the air and take down a flyer or skewer three guys on your lance. High level non-casters feel almost exactly the same as low level ones. The "wahoo" factor never gets bigger.</p><p></p><p>Again, not spells, because spell slots are not the whole of magic in the world. Monks have ki. Druids wildshape without spending a slot. The swarmkeeper ranger has magical bugs but they exist without slots. D&D is inherently a high magic game. Some of that needs to bleed over into the fighter's training by allowing them to greatly exceed what is possible in our world. You cannot have a low magic game with PC casters, and certainly not one with 5E's approach where there is magic in every single encounter, and likely every single round.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8747854, member: 31506"] I want a 15+ rogue to be able to teleport between shadows and steal someone's luck/memories/identity. I want a character with high intimidate to scare people to death or high athletics to be able to throw a cow over a hut. Gimme a dragoon leap, where you jump 50 feet in the air and take down a flyer or skewer three guys on your lance. High level non-casters feel almost exactly the same as low level ones. The "wahoo" factor never gets bigger. Again, not spells, because spell slots are not the whole of magic in the world. Monks have ki. Druids wildshape without spending a slot. The swarmkeeper ranger has magical bugs but they exist without slots. D&D is inherently a high magic game. Some of that needs to bleed over into the fighter's training by allowing them to greatly exceed what is possible in our world. You cannot have a low magic game with PC casters, and certainly not one with 5E's approach where there is magic in every single encounter, and likely every single round. [/QUOTE]
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