Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8748049" data-attributes="member: 7029588"><p>Why not?</p><p></p><p>As far as I can tell, it would only take adding 1 optional Mythic Martial class that gets increasingly mythic abilties from level 11+. Set the parameters as -- this class can be no more powerful or versatile than the current Wizard. Don't hamstring the design with limits like no limited use abilties, no narrative control abilties, etc. Some of ehren's suggestions seem really mythic but 4e (the supposed cool ability eliminating edition) actually dabled with some of these abilties as part of Epic Destinies --- there was one where you could walk to any location on any plane in 24hrs, finding otherwise unknown portals and paths in needed. there was one that let you steal intangible things -- souls, memories, etc.</p><p></p><p>Keep (or improve) the existing mundane / half caster Figher for those that want that asthetic. </p><p></p><p>Done.</p><p></p><p>I mean, I'd also be for reigning in casters as the primary solution but all these discussions are sort of assuming that boat has sailed. People seem to equate D&D = super hero Dr. Strange like high level Wizards. And D&D wouldn't be D&D without them. If that's true then give us the martial equivalent as an option. If we are willing to bring Wizards down then this is a different discussion.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8748049, member: 7029588"] Why not? As far as I can tell, it would only take adding 1 optional Mythic Martial class that gets increasingly mythic abilties from level 11+. Set the parameters as -- this class can be no more powerful or versatile than the current Wizard. Don't hamstring the design with limits like no limited use abilties, no narrative control abilties, etc. Some of ehren's suggestions seem really mythic but 4e (the supposed cool ability eliminating edition) actually dabled with some of these abilties as part of Epic Destinies --- there was one where you could walk to any location on any plane in 24hrs, finding otherwise unknown portals and paths in needed. there was one that let you steal intangible things -- souls, memories, etc. Keep (or improve) the existing mundane / half caster Figher for those that want that asthetic. Done. I mean, I'd also be for reigning in casters as the primary solution but all these discussions are sort of assuming that boat has sailed. People seem to equate D&D = super hero Dr. Strange like high level Wizards. And D&D wouldn't be D&D without them. If that's true then give us the martial equivalent as an option. If we are willing to bring Wizards down then this is a different discussion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top