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Are Wizards really all that?
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<blockquote data-quote="Fanaelialae" data-source="post: 8748050" data-attributes="member: 53980"><p>I would say it goes deeper than that, to design conceits that stretch back to at least 3e, arguably even earlier.</p><p></p><p>The wizard is designed as a generalist that can also easily become good at a variety of things. Want good AoE? Grab Fireball. Want to scout? Find Familiar. Control? Web or Hypnotic Pattern.</p><p></p><p>While the wizard certainly can't have every possible situation covered, at 2 spells per level (1 prepped), after a few levels you have a pretty good variety at your disposal each day. And with a little forewarning, you can change up as necessary.</p><p></p><p>The fighter is also ostensibly designed as a generalist. However, they're constantly pushed to specialize. Fighting Style. Archetype. Feats. Sure, you COULD pick a variety to be middling good at a broad range of situations, but it's just not that good of an option when compared to the fighter who is great at one thing (like pole arms, or bows). Moreover, the specializations aren't all that different. It's mostly just different flavors of "I hit it". Essentially, the fighter is a "generalist" who can become good at one thing (and a fairly narrow thing at that). Their own particular flavor of "I hit it".</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8748050, member: 53980"] I would say it goes deeper than that, to design conceits that stretch back to at least 3e, arguably even earlier. The wizard is designed as a generalist that can also easily become good at a variety of things. Want good AoE? Grab Fireball. Want to scout? Find Familiar. Control? Web or Hypnotic Pattern. While the wizard certainly can't have every possible situation covered, at 2 spells per level (1 prepped), after a few levels you have a pretty good variety at your disposal each day. And with a little forewarning, you can change up as necessary. The fighter is also ostensibly designed as a generalist. However, they're constantly pushed to specialize. Fighting Style. Archetype. Feats. Sure, you COULD pick a variety to be middling good at a broad range of situations, but it's just not that good of an option when compared to the fighter who is great at one thing (like pole arms, or bows). Moreover, the specializations aren't all that different. It's mostly just different flavors of "I hit it". Essentially, the fighter is a "generalist" who can become good at one thing (and a fairly narrow thing at that). Their own particular flavor of "I hit it". [/QUOTE]
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