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<blockquote data-quote="Yaarel" data-source="post: 8748161" data-attributes="member: 58172"><p>Personally, I am satisfied the legend tier Fighter deals a satisfactory amount of damage.</p><p></p><p>The features probably need to focus on effects other than damage.</p><p></p><p>Super-strength seems archetypally appropriate, from Norse Thor to Marvel Thor. A temporary hulking out for 21+ giant strength works, mainly for the carrying capacity but Strength bonus to damage too.</p><p></p><p>Additionally, "subtle" spells, such as slot-9 Foresight (gain advantage / impose disadvantage) and Invulnerability (damage immunity!) might be appropriate.</p><p></p><p>Dont forget to make the appropriate sacrifices to swap in these powerful Wizard class features. Even so, they allow the Fighter to function at the level of slot-9 spells.</p><p></p><p>An acceptable way to magically empower a Fighter is to grant the Fighter a magic weapon or armor. It is easy to make a magic item part of the design space of the Fighter class. When the Fighter character levels, let the player pick which magic item one wants. The narrative can be awkward, how does the nonmagical Fighter acquire this magic item? The magic item might be bound to the fate of the Fighter, and appear when the Fighter is ready. The Fighter might be a kind of famous sword forger, who can imbue the weapon with a part of oneself, or magic the weapon by becoming one with it.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8748161, member: 58172"] Personally, I am satisfied the legend tier Fighter deals a satisfactory amount of damage. The features probably need to focus on effects other than damage. Super-strength seems archetypally appropriate, from Norse Thor to Marvel Thor. A temporary hulking out for 21+ giant strength works, mainly for the carrying capacity but Strength bonus to damage too. Additionally, "subtle" spells, such as slot-9 Foresight (gain advantage / impose disadvantage) and Invulnerability (damage immunity!) might be appropriate. Dont forget to make the appropriate sacrifices to swap in these powerful Wizard class features. Even so, they allow the Fighter to function at the level of slot-9 spells. An acceptable way to magically empower a Fighter is to grant the Fighter a magic weapon or armor. It is easy to make a magic item part of the design space of the Fighter class. When the Fighter character levels, let the player pick which magic item one wants. The narrative can be awkward, how does the nonmagical Fighter acquire this magic item? The magic item might be bound to the fate of the Fighter, and appear when the Fighter is ready. The Fighter might be a kind of famous sword forger, who can imbue the weapon with a part of oneself, or magic the weapon by becoming one with it. [/QUOTE]
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