Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8748161" data-attributes="member: 58172"><p>Personally, I am satisfied the legend tier Fighter deals a satisfactory amount of damage.</p><p></p><p>The features probably need to focus on effects other than damage.</p><p></p><p>Super-strength seems archetypally appropriate, from Norse Thor to Marvel Thor. A temporary hulking out for 21+ giant strength works, mainly for the carrying capacity but Strength bonus to damage too.</p><p></p><p>Additionally, "subtle" spells, such as slot-9 Foresight (gain advantage / impose disadvantage) and Invulnerability (damage immunity!) might be appropriate.</p><p></p><p>Dont forget to make the appropriate sacrifices to swap in these powerful Wizard class features. Even so, they allow the Fighter to function at the level of slot-9 spells.</p><p></p><p>An acceptable way to magically empower a Fighter is to grant the Fighter a magic weapon or armor. It is easy to make a magic item part of the design space of the Fighter class. When the Fighter character levels, let the player pick which magic item one wants. The narrative can be awkward, how does the nonmagical Fighter acquire this magic item? The magic item might be bound to the fate of the Fighter, and appear when the Fighter is ready. The Fighter might be a kind of famous sword forger, who can imbue the weapon with a part of oneself, or magic the weapon by becoming one with it.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8748161, member: 58172"] Personally, I am satisfied the legend tier Fighter deals a satisfactory amount of damage. The features probably need to focus on effects other than damage. Super-strength seems archetypally appropriate, from Norse Thor to Marvel Thor. A temporary hulking out for 21+ giant strength works, mainly for the carrying capacity but Strength bonus to damage too. Additionally, "subtle" spells, such as slot-9 Foresight (gain advantage / impose disadvantage) and Invulnerability (damage immunity!) might be appropriate. Dont forget to make the appropriate sacrifices to swap in these powerful Wizard class features. Even so, they allow the Fighter to function at the level of slot-9 spells. An acceptable way to magically empower a Fighter is to grant the Fighter a magic weapon or armor. It is easy to make a magic item part of the design space of the Fighter class. When the Fighter character levels, let the player pick which magic item one wants. The narrative can be awkward, how does the nonmagical Fighter acquire this magic item? The magic item might be bound to the fate of the Fighter, and appear when the Fighter is ready. The Fighter might be a kind of famous sword forger, who can imbue the weapon with a part of oneself, or magic the weapon by becoming one with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top