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<blockquote data-quote="Fanaelialae" data-source="post: 8749039" data-attributes="member: 53980"><p>I'd improve their utility in and out of combat.</p><p></p><p>Some example ideas:</p><p></p><p>Faster movement - why the heck would Caramon move at the same speed as Raistlin!?</p><p></p><p>Improved Range - sure, maybe Pete the town guard and Cleo the cleric can only accurately hurl a javelin 30', but Conan should probably be able to manage significantly more</p><p></p><p>Literal Disarm - yeah, I'd really love to see a fighter that can rip a monster's arm off (or at least break it)</p><p></p><p>More abilities that allow the fighter to control the field around them. The fighter is the best at fighting? Well then it should feel to most enemies engaged with the fighter that they're always on the back foot.</p><p></p><p>More skills, and better (exclusive) things that key off of skills. I've seen real world people who climb with the same agility as monkeys. Why can't a fighter learn to do that? There are people who have an innate knack for setting other's at ease. How about a Disarmingly Charming feature that improves the reaction of non-hostile creatures by one step? I realize that this is treading on the roles of other classes, but in fairness those same classes regularly tread over the fighter's thing (fighting) and very few people seem to take issue with that.</p><p></p><p>Would I like to see mythical abilities (as opposed to mystical) that go beyond that, particularly in T3 & T4? Yeah, but this something this would be a good starting point.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8749039, member: 53980"] I'd improve their utility in and out of combat. Some example ideas: Faster movement - why the heck would Caramon move at the same speed as Raistlin!? Improved Range - sure, maybe Pete the town guard and Cleo the cleric can only accurately hurl a javelin 30', but Conan should probably be able to manage significantly more Literal Disarm - yeah, I'd really love to see a fighter that can rip a monster's arm off (or at least break it) More abilities that allow the fighter to control the field around them. The fighter is the best at fighting? Well then it should feel to most enemies engaged with the fighter that they're always on the back foot. More skills, and better (exclusive) things that key off of skills. I've seen real world people who climb with the same agility as monkeys. Why can't a fighter learn to do that? There are people who have an innate knack for setting other's at ease. How about a Disarmingly Charming feature that improves the reaction of non-hostile creatures by one step? I realize that this is treading on the roles of other classes, but in fairness those same classes regularly tread over the fighter's thing (fighting) and very few people seem to take issue with that. Would I like to see mythical abilities (as opposed to mystical) that go beyond that, particularly in T3 & T4? Yeah, but this something this would be a good starting point. [/QUOTE]
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