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<blockquote data-quote="Maxperson" data-source="post: 8749317" data-attributes="member: 23751"><p>Yes! I'm assuming a normal game play wizard, rather than one that always has exactly the correct spell in the exact situation needed, and whose enemies don't always miss every save. I'm the white room person here. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> </p><p></p><p>And you continuously supply shady reasons for it, which is why I reject them with how actual game play goes.</p><p></p><p>I said it could, in those rare instances where the party has complete knowledge of the area sufficient to teleport out of sight and not end up in something solid.</p><p></p><p>This is false. Those are spells that might trivialize combat if everything aligns correct, including a missed save.</p><p></p><p>Throw enough spells at the problem to do that and the fighter is going to have to carry the spellcasters in the later combats.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8749317, member: 23751"] Yes! I'm assuming a normal game play wizard, rather than one that always has exactly the correct spell in the exact situation needed, and whose enemies don't always miss every save. I'm the white room person here. :rolleyes: And you continuously supply shady reasons for it, which is why I reject them with how actual game play goes. I said it could, in those rare instances where the party has complete knowledge of the area sufficient to teleport out of sight and not end up in something solid. This is false. Those are spells that might trivialize combat if everything aligns correct, including a missed save. Throw enough spells at the problem to do that and the fighter is going to have to carry the spellcasters in the later combats. [/QUOTE]
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