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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8749587" data-attributes="member: 7029588"><p>That's not the important part for me -- how much a typical party can handle. The important part is that they seemed to hang a huge amount of class balance on expected encounters per long rest and short rest, don't make this explicit and don't talk about ways to change things up if your typical 24 hr adventuring day does not conform to this expectation. There's an optional rule for longer long rests and short rests but it's never tied to this class balance issue.</p><p></p><p>I think it's bad design but if you go with it, at least put it out there and stress how important it is to class balance. So much so that if you can't get one of the more "in world" alternatives to work for you, you should just probably go full gamist and have a long rest defined as something that happens after every 6-8 encounters and a short rest happens every 2 encounters.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8749587, member: 7029588"] That's not the important part for me -- how much a typical party can handle. The important part is that they seemed to hang a huge amount of class balance on expected encounters per long rest and short rest, don't make this explicit and don't talk about ways to change things up if your typical 24 hr adventuring day does not conform to this expectation. There's an optional rule for longer long rests and short rests but it's never tied to this class balance issue. I think it's bad design but if you go with it, at least put it out there and stress how important it is to class balance. So much so that if you can't get one of the more "in world" alternatives to work for you, you should just probably go full gamist and have a long rest defined as something that happens after every 6-8 encounters and a short rest happens every 2 encounters. [/QUOTE]
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