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<blockquote data-quote="Maxperson" data-source="post: 8749644" data-attributes="member: 23751"><p>Yep. The biggest issue I have now isn't overclocking the CRs as I've been DMing 5e enough now to get that part pretty close. The biggest issue I have now is that by the time the group is nearing the end of the adventuring day, depending on earlier expended resources, a winnable encounter could easily turn into a TPK. </p><p></p><p>And I'm not even talking about spending too many resources. It can be as simple as using all the of a certain spell slot and losing a single spell. One of the PC deaths in my game was to a worm from a Spawn of Kyuss. The PC who had been picking off the worms, decided to not go after one for some reason. That PC died because nobody could cure disease in time. They weren't low on resources in general, but just out of that one.</p><p></p><p>I can't know the order that they will use their resources, which makes it really hard to judge a full adventuring day in advance.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8749644, member: 23751"] Yep. The biggest issue I have now isn't overclocking the CRs as I've been DMing 5e enough now to get that part pretty close. The biggest issue I have now is that by the time the group is nearing the end of the adventuring day, depending on earlier expended resources, a winnable encounter could easily turn into a TPK. And I'm not even talking about spending too many resources. It can be as simple as using all the of a certain spell slot and losing a single spell. One of the PC deaths in my game was to a worm from a Spawn of Kyuss. The PC who had been picking off the worms, decided to not go after one for some reason. That PC died because nobody could cure disease in time. They weren't low on resources in general, but just out of that one. I can't know the order that they will use their resources, which makes it really hard to judge a full adventuring day in advance. [/QUOTE]
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