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<blockquote data-quote="Undrave" data-source="post: 8750039" data-attributes="member: 7015698"><p>Because it makes DMing more complicated. Because you don't want the guy who picked Ranger because it sounded cool to ask if he can just switch to a Druid because the character is never doing anything so you have to go out of your way to give focus. You have to keep track of what the Wizard is doing and the spells he has so he can't just obviate large portion of your plot in one fell swoop because you didn't know that... Snarf's Bubble of Bard Butchery (for exemple) was a thing. You have to make sure the players rest at a decent pace so you can actually wittle the Wizard's ressources.</p><p></p><p>You can't just grab an off the shelf adventure when in a hurry because you're gonna have to adjust it so some dork in a pointy hat doesn't make it boring for the rest of the players. Or you need to adjust it the other way because nobody's playing a full caster and OH LOOK that adventure has a Clay Golem, better make sure they have the ONE SPELL that can solve it's stupid curse! (Yes I'm bitter about that particular one). Or you're running an Adventure League adventure and only the martial types showed up that day and the only thing they have left that can hurt the werewolf is a friggin' silvered dagger and you have to let the Fighter and Ranger do a friggin' jugglin' act with it to even come close to beating a werewolf that can't actually hit them back half the time because the Fighter has Protection as a style.</p><p></p><p>And as a player it matters because the book LIES to you by presenting all the classes as if they were an equivalent choice and not being honest about the most boring class in the book actually being the strongest.</p><p></p><p>As a player it gets frustrating that you try to be creative and inventive, but nothing you do is more reliable that 'I attack three times' while the Wizard can just whip out whatever he wants and the DM goes 'sure, it does exactly what you want it to do." just because it's 'magic'.</p><p></p><p>Sometimes because juste prefer the guy with the sword to the guy with the stick, and it sucks that the game makes you less effective, punishing you for your prefered archetype.</p><p></p><p>If you like your contribution to be on par with a DMPC Sidekick, be my guest.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8750039, member: 7015698"] Because it makes DMing more complicated. Because you don't want the guy who picked Ranger because it sounded cool to ask if he can just switch to a Druid because the character is never doing anything so you have to go out of your way to give focus. You have to keep track of what the Wizard is doing and the spells he has so he can't just obviate large portion of your plot in one fell swoop because you didn't know that... Snarf's Bubble of Bard Butchery (for exemple) was a thing. You have to make sure the players rest at a decent pace so you can actually wittle the Wizard's ressources. You can't just grab an off the shelf adventure when in a hurry because you're gonna have to adjust it so some dork in a pointy hat doesn't make it boring for the rest of the players. Or you need to adjust it the other way because nobody's playing a full caster and OH LOOK that adventure has a Clay Golem, better make sure they have the ONE SPELL that can solve it's stupid curse! (Yes I'm bitter about that particular one). Or you're running an Adventure League adventure and only the martial types showed up that day and the only thing they have left that can hurt the werewolf is a friggin' silvered dagger and you have to let the Fighter and Ranger do a friggin' jugglin' act with it to even come close to beating a werewolf that can't actually hit them back half the time because the Fighter has Protection as a style. And as a player it matters because the book LIES to you by presenting all the classes as if they were an equivalent choice and not being honest about the most boring class in the book actually being the strongest. As a player it gets frustrating that you try to be creative and inventive, but nothing you do is more reliable that 'I attack three times' while the Wizard can just whip out whatever he wants and the DM goes 'sure, it does exactly what you want it to do." just because it's 'magic'. Sometimes because juste prefer the guy with the sword to the guy with the stick, and it sucks that the game makes you less effective, punishing you for your prefered archetype. If you like your contribution to be on par with a DMPC Sidekick, be my guest. [/QUOTE]
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