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<blockquote data-quote="Oofta" data-source="post: 8753451" data-attributes="member: 6801845"><p>You still have to pay, feed and house unskilled labor. When they number in the <em>thousands </em>it adds up. In addition, building a castle requires a pretty significant amount of skilled labor, you can't just throw a bunch of rocks in a pile. The idea you don't need experts that you will have to pay handsomely is just baffling. </p><p></p><p>It's funny too. There's nobody available to cast one spell, but suddenly there are plenty of spells to aid in construction. Trying to have it both ways? Making forbiddence takes one spell slot per day fo a single month. A castle takes years, a decade or more to construct.</p><p></p><p>In order to have any PC from running roughshod over your plans, you do have to set up defenses. Some will be physical, some will be magical. They will always makes sense in context in my campaign. </p><p></p><p>But even if the PCs somehow know exactly how to bypass all the defenses, good on them! If they teleport directly to the treasure room (which I've never seen happen in a game I've played or run over the decades), so be it. If a DM can't handle the players doing the unexpected, now and then they need to learn to deal with it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8753451, member: 6801845"] You still have to pay, feed and house unskilled labor. When they number in the [I]thousands [/I]it adds up. In addition, building a castle requires a pretty significant amount of skilled labor, you can't just throw a bunch of rocks in a pile. The idea you don't need experts that you will have to pay handsomely is just baffling. It's funny too. There's nobody available to cast one spell, but suddenly there are plenty of spells to aid in construction. Trying to have it both ways? Making forbiddence takes one spell slot per day fo a single month. A castle takes years, a decade or more to construct. In order to have any PC from running roughshod over your plans, you do have to set up defenses. Some will be physical, some will be magical. They will always makes sense in context in my campaign. But even if the PCs somehow know exactly how to bypass all the defenses, good on them! If they teleport directly to the treasure room (which I've never seen happen in a game I've played or run over the decades), so be it. If a DM can't handle the players doing the unexpected, now and then they need to learn to deal with it. [/QUOTE]
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