Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8753643" data-attributes="member: 23751"><p>Which makes most them subpar rogues due to a lower dex bonus. Besides, you can recheck picking locks, so unless the party is being chased, the rogue doesn't even have to roll. He's going to succeed eventually. And if the party IS being chased, you want the rogue who has the best bonus to be trying to pick it, not someone with a lower bonus or the wizard who is going to bring yet more creatures down on the group with knock.</p><p></p><p>I don't recall it being illegal to kill monsters. If you're talking about humans, elves and such, yes, killing them could get you arrested or turned into fugitives.</p><p></p><p>You do understand the difference between mind rape and an attempt to talk someone into something, right? Advantage is not the distinction.</p><p></p><p>IF you get a roll. Friends does not guarantee one. If the outcome of the attempt to intimidate is not in doubt, your spell isn't going to help.</p><p></p><p>But does not guarantee rolls. If the outcome is not in doubt, there is no ability check. How does the DM determine that, he looks at what the spell does. It makes the target regard the caster as a friendly acquaintance. Therefore, anything a friendly acquaintance absolutely would not do for the caster is not going to get a roll. If it's possible that a friendly acquaintance would do what is asked, say delivering a letter to the innkeeper, you get advantage on that roll.</p><p></p><p>That's objectively false. Charm let's the victim, and it is a victim, know that it has been charmed. A 20 charisma and expertise is not mind rape, so it will not have the same effect with failure. Charm is objectively worse to use than a 20 charisma and expertise.</p><p></p><p>Yes, I said that earlier. But only sight. Not the other ways to detect an invisible creature, like hearing.</p><p></p><p>In a well lit empty room, yes. So in a very rare corner case the wizard wins. Yay!!</p><p></p><p>Darkvision? A creature relying on that has almost no chance of seeing that rogue. That creature has disadvantage</p><p></p><p>If the wizard is relying on feats, other classes, other party members, items, etc., then it is not wizard superiority.</p><p></p><p>Most do, and even healing word > than wizard at being a healer.</p><p></p><p>Without going to feats, items or another class?</p><p></p><p>If the DM isn't making mind rape illegal, he's making charm more powerful and useful than it is supposed to be. It's a 1st level spell for God's sake. It's supposed to be on par with Magic Missile.</p><p></p><p>I'm not saying that there are no circumstances where charm might be used or useful. It's just not the awesome sauce people portray it to be.</p><p></p><p>Great. A low int = lots more saves for monsters and the wizard loses what "domination" he might have had. Low dex or con = squishy wizard that gets hit a lot.</p><p></p><p>That you have to put in unobscured is telling. But then I conceded that a rogue in a brightly lit empty room is worse than an invisible wizard. Corner cases don't counter what I am saying.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8753643, member: 23751"] Which makes most them subpar rogues due to a lower dex bonus. Besides, you can recheck picking locks, so unless the party is being chased, the rogue doesn't even have to roll. He's going to succeed eventually. And if the party IS being chased, you want the rogue who has the best bonus to be trying to pick it, not someone with a lower bonus or the wizard who is going to bring yet more creatures down on the group with knock. I don't recall it being illegal to kill monsters. If you're talking about humans, elves and such, yes, killing them could get you arrested or turned into fugitives. You do understand the difference between mind rape and an attempt to talk someone into something, right? Advantage is not the distinction. IF you get a roll. Friends does not guarantee one. If the outcome of the attempt to intimidate is not in doubt, your spell isn't going to help. But does not guarantee rolls. If the outcome is not in doubt, there is no ability check. How does the DM determine that, he looks at what the spell does. It makes the target regard the caster as a friendly acquaintance. Therefore, anything a friendly acquaintance absolutely would not do for the caster is not going to get a roll. If it's possible that a friendly acquaintance would do what is asked, say delivering a letter to the innkeeper, you get advantage on that roll. That's objectively false. Charm let's the victim, and it is a victim, know that it has been charmed. A 20 charisma and expertise is not mind rape, so it will not have the same effect with failure. Charm is objectively worse to use than a 20 charisma and expertise. Yes, I said that earlier. But only sight. Not the other ways to detect an invisible creature, like hearing. In a well lit empty room, yes. So in a very rare corner case the wizard wins. Yay!! Darkvision? A creature relying on that has almost no chance of seeing that rogue. That creature has disadvantage If the wizard is relying on feats, other classes, other party members, items, etc., then it is not wizard superiority. Most do, and even healing word > than wizard at being a healer. Without going to feats, items or another class? If the DM isn't making mind rape illegal, he's making charm more powerful and useful than it is supposed to be. It's a 1st level spell for God's sake. It's supposed to be on par with Magic Missile. I'm not saying that there are no circumstances where charm might be used or useful. It's just not the awesome sauce people portray it to be. Great. A low int = lots more saves for monsters and the wizard loses what "domination" he might have had. Low dex or con = squishy wizard that gets hit a lot. That you have to put in unobscured is telling. But then I conceded that a rogue in a brightly lit empty room is worse than an invisible wizard. Corner cases don't counter what I am saying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top