Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 8753734" data-attributes="member: 6802951"><p>It is targeting people with certain preferences and is an artifact of the rules. So it is more like banning everyone with certain hair length from crossing the halfway line. Sure, you can perform OK on your side of the line, but you're not allowed to reach your max potential if you stick to your personal preferences. </p><p>So you have to make the choice of sticking to the image that you identify with and not being allowed to contribute as much as you could, or knuckling under and cutting those dreadlocks or whatever, to be something that you don't want to be just to perform better.</p><p>This rule will not inhibit those players who like their hair short to start with. Of those who prefer having long hair, some will prioritise their identity over performance, keep longer hair, and stay on their half. Some will prioritise performance and cut their hair. </p><p>This does not make it a good rule.</p><p></p><p> Why would Rogues being improved lessen your enjoyment of them?</p><p></p><p></p><p> We're not. And we're sure that since you don't mind a power discrepancy, you would be fine if that wizard who is aping being a martial hero doesn't do it as well as an actual martial hero.</p><p></p><p> It is a social contract thing. You know, showing consideration to the friends that you are playing with. If one wants to play a character with a certain area of expertise then outperforming them at their chosen niche is going to make them feel marginalised, unable to contribute and likely upset. </p><p>This is not something that you should be doing to your friends.</p><p></p><p> I believe forcing a player to choose between concept and power in such an outright fashion is bad design.</p><p> The fact that more people play wizards than fighters would seem to indicate that, assuming the concepts are equally popular, some of those people are going with wizard for the power even though they might prefer the fighter concept.</p><p> Not everyone has access to those builds, and I for one would question dwarves and goblins being of similar general power to humans and custom lineage. Niche builds perhaps. Other people find different races better depending on what they value.</p><p>The overall power of race however is significantly less than that of class.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8753734, member: 6802951"] It is targeting people with certain preferences and is an artifact of the rules. So it is more like banning everyone with certain hair length from crossing the halfway line. Sure, you can perform OK on your side of the line, but you're not allowed to reach your max potential if you stick to your personal preferences. So you have to make the choice of sticking to the image that you identify with and not being allowed to contribute as much as you could, or knuckling under and cutting those dreadlocks or whatever, to be something that you don't want to be just to perform better. This rule will not inhibit those players who like their hair short to start with. Of those who prefer having long hair, some will prioritise their identity over performance, keep longer hair, and stay on their half. Some will prioritise performance and cut their hair. This does not make it a good rule. Why would Rogues being improved lessen your enjoyment of them? We're not. And we're sure that since you don't mind a power discrepancy, you would be fine if that wizard who is aping being a martial hero doesn't do it as well as an actual martial hero. It is a social contract thing. You know, showing consideration to the friends that you are playing with. If one wants to play a character with a certain area of expertise then outperforming them at their chosen niche is going to make them feel marginalised, unable to contribute and likely upset. This is not something that you should be doing to your friends. I believe forcing a player to choose between concept and power in such an outright fashion is bad design. The fact that more people play wizards than fighters would seem to indicate that, assuming the concepts are equally popular, some of those people are going with wizard for the power even though they might prefer the fighter concept. Not everyone has access to those builds, and I for one would question dwarves and goblins being of similar general power to humans and custom lineage. Niche builds perhaps. Other people find different races better depending on what they value. The overall power of race however is significantly less than that of class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top