Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8753948" data-attributes="member: 23751"><p>So the wizard is going to take thieves tool proficiency and stealth, rather than things like Arcana, investigation, history and other skills that the wizard is much better at and the party need as much or more?</p><p></p><p>Right, because THAT'S going to be true for most of the campaign. 90 something% of games don't make it past level 10. And even if you are in one of those very rare games that do, you aren't getting etherealness until level 13, plane shift until level 13 and teleport to level 13. With two level 7 slots, you certainly aren't doing all of those today, and those are given as the solutions to a lot of common things that come up.</p><p></p><p>By the time you are casting plane shift(before actually), everything and its mother have magic resistance and/or good saves and/or legendary resistance. You could get lucky with Tasha's, but the reality is that a lot of the time you're just wasting your round at that point.</p><p></p><p>No. They can serve effectively. They cannot serve more effectively. They do not have the expertise of rogues, dodge traps hit while scouting like rogues, avoid damage like rogues and on and on. They do not have damage ability of paladins, or the ability to grant huge save bonuses to all saves, magic resistance to all saves vs magic, cure diseases, neutralize poisons and heal with a touch, and on and on.</p><p></p><p>A wizard can be a wizard and be okay at other roles, but it can't replace any other class that specializes in those roles.</p><p></p><p>you specified high level(which 90something percent of people never see), which means creatures capable of things like that. As for the rationale, is it better to dispel the mansion and prevent the rest, or fight a fully rested whatever it is? I'm going to go with disturbing the rest.</p><p></p><p>How often do the invisible people in your game say that they are hiding behind the couch, or making sure to stay low to the ground and behind things?</p><p></p><p>Majorly. Evasion, Uncanny Dodge, better hit points, and since you are using high levels Blind Sense, Slippery Mind, Elusive are all designed to keep rogues alive while scouting. And that doesn't include subclass abilities that could help.</p><p></p><p>Why not? Arcane Trickster is a rogue subclass and can pick spells from any school at 8th, 14th and 20th level. Misty Step and Dimension Door are available to rogues. Not that the rogue needs that magic to be a better scout than the wizard.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8753948, member: 23751"] So the wizard is going to take thieves tool proficiency and stealth, rather than things like Arcana, investigation, history and other skills that the wizard is much better at and the party need as much or more? Right, because THAT'S going to be true for most of the campaign. 90 something% of games don't make it past level 10. And even if you are in one of those very rare games that do, you aren't getting etherealness until level 13, plane shift until level 13 and teleport to level 13. With two level 7 slots, you certainly aren't doing all of those today, and those are given as the solutions to a lot of common things that come up. By the time you are casting plane shift(before actually), everything and its mother have magic resistance and/or good saves and/or legendary resistance. You could get lucky with Tasha's, but the reality is that a lot of the time you're just wasting your round at that point. No. They can serve effectively. They cannot serve more effectively. They do not have the expertise of rogues, dodge traps hit while scouting like rogues, avoid damage like rogues and on and on. They do not have damage ability of paladins, or the ability to grant huge save bonuses to all saves, magic resistance to all saves vs magic, cure diseases, neutralize poisons and heal with a touch, and on and on. A wizard can be a wizard and be okay at other roles, but it can't replace any other class that specializes in those roles. you specified high level(which 90something percent of people never see), which means creatures capable of things like that. As for the rationale, is it better to dispel the mansion and prevent the rest, or fight a fully rested whatever it is? I'm going to go with disturbing the rest. How often do the invisible people in your game say that they are hiding behind the couch, or making sure to stay low to the ground and behind things? Majorly. Evasion, Uncanny Dodge, better hit points, and since you are using high levels Blind Sense, Slippery Mind, Elusive are all designed to keep rogues alive while scouting. And that doesn't include subclass abilities that could help. Why not? Arcane Trickster is a rogue subclass and can pick spells from any school at 8th, 14th and 20th level. Misty Step and Dimension Door are available to rogues. Not that the rogue needs that magic to be a better scout than the wizard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top