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<blockquote data-quote="Undrave" data-source="post: 8753954" data-attributes="member: 7015698"><p>Why though? Why is it a Wizard subclass? It's a bloke with a sword that put the magic on the sword. Why is a Paladin a separate class from the Fighter but somehow there's not enough ideas for a whole class based on Bladesigners? </p><p></p><p></p><p></p><p>WE DON'T WANT TO PLAY WIZARD! That's the issue! The Wizard is a BORING class that has no story whatsoever and no personality. It's a pile of BS spells and uninteresting features that just result in MOAR SPELLS. </p><p></p><p>I'v played Cleric, I've played Druid, I've played Bard... found all of them BORING. You pour over the giant spell section and write up your little list and then you just use the same spell over and over again, pressing the same button the same way again and again and it never actually changes. There's always an obviously optimal spell to play so you can't really add any sort of interesting flavour. </p><p></p><p></p><p>It's not really an informed choice if <em>the game lies to you</em>. All classes are presented as a proper option and it says nowhere that the Ranger and Monk suck, the Fighter doesn't get anything nice and the Casters are overpowered. If they were honest about it we'd be having a different conversation where we'd argue if it's good or bad game design (it's <strong><em>bad</em></strong>) and not wether the imbalance was real or not (it is). </p><p></p><p></p><p>Oh, for sure. I play support roles because I don’t really care for the glory… but I still want to perceive that I make a difference you know? When I played a Protection Fighter in AL, I had a thrill every time I could tell the DM ‘that attack got disadvantage’ and they would actually miss. When I played my shadow monk, the only thing I felt good at was stealth and infiltration and I felt superfluous in most situations.</p><p></p><p>When I played a Druid, I could dominate battles and get glory with my summons, but it got old real fast because it always felt like the same tedious process and that doing anything else with that level of spell slot felt like a waste. On the other hand, I always enjoyed dropping the Bear Spirit around my friends to give them temp HP, but I also wished I could have reason to use the other ones but no opportunity ever arose.</p><p></p><p>Maybe a part of it is just me being unable to do a clearly suboptimal action just for roleplay reason when I can clearly see the more optimal move... and it’s usually easy to see the optimal move with a Caster… so I find them boring?</p></blockquote><p></p>
[QUOTE="Undrave, post: 8753954, member: 7015698"] Why though? Why is it a Wizard subclass? It's a bloke with a sword that put the magic on the sword. Why is a Paladin a separate class from the Fighter but somehow there's not enough ideas for a whole class based on Bladesigners? WE DON'T WANT TO PLAY WIZARD! That's the issue! The Wizard is a BORING class that has no story whatsoever and no personality. It's a pile of BS spells and uninteresting features that just result in MOAR SPELLS. I'v played Cleric, I've played Druid, I've played Bard... found all of them BORING. You pour over the giant spell section and write up your little list and then you just use the same spell over and over again, pressing the same button the same way again and again and it never actually changes. There's always an obviously optimal spell to play so you can't really add any sort of interesting flavour. It's not really an informed choice if [I]the game lies to you[/I]. All classes are presented as a proper option and it says nowhere that the Ranger and Monk suck, the Fighter doesn't get anything nice and the Casters are overpowered. If they were honest about it we'd be having a different conversation where we'd argue if it's good or bad game design (it's [B][I]bad[/I][/B]) and not wether the imbalance was real or not (it is). Oh, for sure. I play support roles because I don’t really care for the glory… but I still want to perceive that I make a difference you know? When I played a Protection Fighter in AL, I had a thrill every time I could tell the DM ‘that attack got disadvantage’ and they would actually miss. When I played my shadow monk, the only thing I felt good at was stealth and infiltration and I felt superfluous in most situations. When I played a Druid, I could dominate battles and get glory with my summons, but it got old real fast because it always felt like the same tedious process and that doing anything else with that level of spell slot felt like a waste. On the other hand, I always enjoyed dropping the Bear Spirit around my friends to give them temp HP, but I also wished I could have reason to use the other ones but no opportunity ever arose. Maybe a part of it is just me being unable to do a clearly suboptimal action just for roleplay reason when I can clearly see the more optimal move... and it’s usually easy to see the optimal move with a Caster… so I find them boring? [/QUOTE]
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