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Are Wizards really all that?
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<blockquote data-quote="Bill Zebub" data-source="post: 8754215" data-attributes="member: 7031982"><p>"None taken." (Corporal Hicks, <em>Aliens</em>)</p><p></p><p>Initial designs usually are too complicated! I usually find that after I've had a while to think about a complicated design something much simpler and cleaner emerges, that captures the spirit, if not all the mechanical nuance, of the original idea.</p><p></p><p></p><p></p><p>Doesn't that just make it slower/harder to acquire spells automatically, but ultimately not really limit versatility if the Wizard finds books to copy from?</p><p></p><p>Certainly some of the bonuses could be relegated to subclasses, rather than being baked into the base class as options to choose from. I'm just a fan of "pick from this list at these levels" approach to customization.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8754215, member: 7031982"] "None taken." (Corporal Hicks, [I]Aliens[/I]) Initial designs usually are too complicated! I usually find that after I've had a while to think about a complicated design something much simpler and cleaner emerges, that captures the spirit, if not all the mechanical nuance, of the original idea. Doesn't that just make it slower/harder to acquire spells automatically, but ultimately not really limit versatility if the Wizard finds books to copy from? Certainly some of the bonuses could be relegated to subclasses, rather than being baked into the base class as options to choose from. I'm just a fan of "pick from this list at these levels" approach to customization. [/QUOTE]
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