Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8754639" data-attributes="member: 7030563"><p>Only if they have a lower dexterity, and not all theives tools checks are dexterity, a lot of traps in particular are intelligence.</p><p></p><p></p><p></p><p></p><p>Orcs? Goblins? Kobolds? Drow?</p><p></p><p></p><p></p><p>Like I said I have seen charms used in plenty of streaming games and those characters did not get locked up and I have seen them used plenty of times in D&D novels, to include by protagonists, without them getting locked up. I think you are the one playing an outler game.</p><p></p><p>IF you can't use charm person or friends then why are they even in the game?</p><p></p><p></p><p></p><p>Right and if you don't get a roll then it does not matter if the other player has a great charisma and expertise. If you don't get a roll, you don't get a roll.</p><p></p><p>The point is Friends is going to generally work as well or better than expertise in the same skill. If it is impossible, it is impossible and it does not matter if you use Friends, or expertise or try to do it with an 8 charisma and disadvantage.</p><p></p><p></p><p></p><p>Right and without the spell you can't do anything at all. Basically there are three possibilities:</p><p></p><p>1. It is completely impossible, even for a friendly acquaintance, in which case there is no difference between the Wizard doing it and the face doing it. The Face is equally bad at it.</p><p></p><p>2. It is possible without charming him in which case the wizard gets advantage on the roll and is better than the face would be at it (assuming a decent charisma and proficiency)</p><p></p><p>3. It is not possible normally, but if the guy was a friendly acquaintance it would be possible, in which case the wizard is better.</p><p></p><p>There is no case where the wizard is worse at this (assuming a decent charimsa and proficiency)</p><p></p><p></p><p></p><p>And if you lie to him he is going to realize you lied to him. He realizes, he comes to talk to you about it and you charm him again. </p><p></p><p></p><p></p><p>And sight is both the most common way to find a hidden person and breaking sight is the only requirement for even trying to hide.</p><p></p><p></p><p></p><p>In ANY room that is not completely dark (or any room with enemies with darkvision). I'm not sure you understand how hide works, you must be <u>fully obscured </u>to even TRY to hide unless you are a wood elf in natural terrain, a lightfoot halfling hiding behind a person or you have the skukler feat. Those are the only 3 ways to </p><p></p><p>You go into a dimly lit tavern and the Rogue can't hide in the room - period. He can't even try to hide because he is only partially obscured by the dim light. He has to go behind the bar, turn over a table and get behind it, snuff out all the candles or go into another room to even attempt hiding (and snuffing out the candles won't work if the guy you are hiding from has darkvision)</p><p></p><p></p><p></p><p>He automatically sees him unless he is fully obscured. If the Rogue tries to hide without being completley obscuring himself he automatically fails. He has to completely break sight to even try to hide.</p><p></p><p>If the enemy has darkvision and you are in a completely dark room and want to hide in the corner over there - automatic failure!</p><p></p><p>The wizard can hide anywhere in the room. He can stand right in front of him and hide.</p><p></p><p>Another example - 2 Drow guarding a long dark hallway - Rogue has no chance at all of sneaking down the hallway past them because he can't be fullly obscured. None, can't impossible for him. Wizard turns invisibile and can try it easily.</p><p></p><p></p><p></p><p>Your argument is the wizard can't be better, that is fundamentally a different argument than saying another chassis better supports this.</p><p></p><p></p><p>I agree on that, a Wizard can not be a good healer, not even with feats.</p><p></p><p></p><p></p><p>Doesn't matter. I could have built a wizard to do it. Your point is you can't make a wizard that can do those things. Yes you can.</p><p></p><p></p><p></p><p>The Forgotten Realms is the most popular D&D setting and mind probing spells are used often in that setting in the novels, to include by the law.</p><p></p><p>You are the one who is out of touch here.</p><p></p><p></p><p>Sure, but if you are not building for combat then getting hit does not matter a lot.</p><p></p><p>I agree a combat-oriented wizard should have a high dexterity but constitution is overated IME, not just on Wizards but on most players. I have built some pretty combat heavy wizards and I rarely invest a lot in Constitution. If you are really worried about hit points, precasting False Life will give you a lot more hps than you can get out of a 2-point bump in constitution, while allowing you to invest more in dexterity, wisdom or charisma.</p><p></p><p>People will scream "concentration", but building so as not to take damage is more effective than improving your concentration save. When you fail concentration it is usually not the end of the world you can just recast the spell. If it is going to be the end of the world (that dragon is banished but his allies are attacking) then other characters are probably buffing you with things like sanctuary and you are probably taking the dodge action or taking cover to avoid damage at all costs.</p><p></p><p></p><p></p><p></p><p>Being dimly lit only makes you partially obsccured. It has to be completely dark to be fully obscured and only then if the enemy does not have darkvision.</p><p></p><p>You have this backwards - it is a corner cases where the Rogue can hide without getting behind something - either a completely black room with enemies that do not have darkvision or wood elf, halfling or skulker feat affording the limited options that expand that.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8754639, member: 7030563"] Only if they have a lower dexterity, and not all theives tools checks are dexterity, a lot of traps in particular are intelligence. Orcs? Goblins? Kobolds? Drow? Like I said I have seen charms used in plenty of streaming games and those characters did not get locked up and I have seen them used plenty of times in D&D novels, to include by protagonists, without them getting locked up. I think you are the one playing an outler game. IF you can't use charm person or friends then why are they even in the game? Right and if you don't get a roll then it does not matter if the other player has a great charisma and expertise. If you don't get a roll, you don't get a roll. The point is Friends is going to generally work as well or better than expertise in the same skill. If it is impossible, it is impossible and it does not matter if you use Friends, or expertise or try to do it with an 8 charisma and disadvantage. Right and without the spell you can't do anything at all. Basically there are three possibilities: 1. It is completely impossible, even for a friendly acquaintance, in which case there is no difference between the Wizard doing it and the face doing it. The Face is equally bad at it. 2. It is possible without charming him in which case the wizard gets advantage on the roll and is better than the face would be at it (assuming a decent charisma and proficiency) 3. It is not possible normally, but if the guy was a friendly acquaintance it would be possible, in which case the wizard is better. There is no case where the wizard is worse at this (assuming a decent charimsa and proficiency) And if you lie to him he is going to realize you lied to him. He realizes, he comes to talk to you about it and you charm him again. And sight is both the most common way to find a hidden person and breaking sight is the only requirement for even trying to hide. In ANY room that is not completely dark (or any room with enemies with darkvision). I'm not sure you understand how hide works, you must be [U]fully obscured [/U]to even TRY to hide unless you are a wood elf in natural terrain, a lightfoot halfling hiding behind a person or you have the skukler feat. Those are the only 3 ways to You go into a dimly lit tavern and the Rogue can't hide in the room - period. He can't even try to hide because he is only partially obscured by the dim light. He has to go behind the bar, turn over a table and get behind it, snuff out all the candles or go into another room to even attempt hiding (and snuffing out the candles won't work if the guy you are hiding from has darkvision) He automatically sees him unless he is fully obscured. If the Rogue tries to hide without being completley obscuring himself he automatically fails. He has to completely break sight to even try to hide. If the enemy has darkvision and you are in a completely dark room and want to hide in the corner over there - automatic failure! The wizard can hide anywhere in the room. He can stand right in front of him and hide. Another example - 2 Drow guarding a long dark hallway - Rogue has no chance at all of sneaking down the hallway past them because he can't be fullly obscured. None, can't impossible for him. Wizard turns invisibile and can try it easily. Your argument is the wizard can't be better, that is fundamentally a different argument than saying another chassis better supports this. I agree on that, a Wizard can not be a good healer, not even with feats. Doesn't matter. I could have built a wizard to do it. Your point is you can't make a wizard that can do those things. Yes you can. The Forgotten Realms is the most popular D&D setting and mind probing spells are used often in that setting in the novels, to include by the law. You are the one who is out of touch here. Sure, but if you are not building for combat then getting hit does not matter a lot. I agree a combat-oriented wizard should have a high dexterity but constitution is overated IME, not just on Wizards but on most players. I have built some pretty combat heavy wizards and I rarely invest a lot in Constitution. If you are really worried about hit points, precasting False Life will give you a lot more hps than you can get out of a 2-point bump in constitution, while allowing you to invest more in dexterity, wisdom or charisma. People will scream "concentration", but building so as not to take damage is more effective than improving your concentration save. When you fail concentration it is usually not the end of the world you can just recast the spell. If it is going to be the end of the world (that dragon is banished but his allies are attacking) then other characters are probably buffing you with things like sanctuary and you are probably taking the dodge action or taking cover to avoid damage at all costs. Being dimly lit only makes you partially obsccured. It has to be completely dark to be fully obscured and only then if the enemy does not have darkvision. You have this backwards - it is a corner cases where the Rogue can hide without getting behind something - either a completely black room with enemies that do not have darkvision or wood elf, halfling or skulker feat affording the limited options that expand that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Wizards really all that?
Top