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Are Wizards really all that?
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<blockquote data-quote="ECMO3" data-source="post: 8754678" data-attributes="member: 7030563"><p>No you can reach your max potential, it is just that your potential is not as high as someone elses.</p><p></p><p>If we were having a competition to see how long we could grow hair people with long hair would be better.</p><p></p><p></p><p></p><p></p><p>No you can contribute as much as you can, it is just perhaps not as much as another character can contribute or as much as you could contribute if you chose a different class.</p><p></p><p></p><p>By some silly rules to make them of equal power with wizards? Rogues are pretty awesome as is.</p><p></p><p>Look at all the people who had a comeapart when Tasha's made the Ranger more magical. That was done to "balance" the Ranger and I love it, but a lot of people hate it and I think a move to "balance" the Rogue would hurt my enjoyment of that class.</p><p></p><p>Also 5E is the most "balanced" edition there is, it is not like this has not always been a part of D&D. In 1E fighters, paladins and Rangers were WAY more powerful than other classes and Rogues were woefully weak.</p><p></p><p></p><p></p><p>I think he should do it better because he is a wizard. It makes sense for me for a Wizard to be the most powerful class. It makes no sense that fighters should be just as powerful or versatile.</p><p></p><p></p><p></p><p>The social contract is set up front. If we say we are playing 5E RAW then part of that contract is certain classes are more powerful. If we say we are playing a homebrew rules or eliminating certain subclasses or buffing others to balance them then that is part of the contract, but the key here is that is made before you start the game.</p><p></p><p>I have never seen a player think he was being marginalised because another player was doing "his thing" better. I have seen them marginlized because players are selfish and when that happens it has nothing to do with power dynamics or niche. The Warlock "face" who is marginalized by another character is usually marginalized because that character insists on talking to everyone or dominating the social interactions and as often as not the character is actually bad at it and the player is still doing this.</p><p></p><p></p><p></p><p>What am I doing to my friends? They can play any class they want regardless of what I play. I am just asking for the same consideration.</p><p></p><p>Like I said, some of the players I play with like to choose their class based on what others play. I don't like to do that and neither do several other players at the table. One of the guys we play with ALWAYS plays a strength fighter. Occasionally with Barbarian subclass but it is basically the same brute in every game. He picks a background based on skills. He likes doing that and it is his decision, nothing wrong with it. I like to think of a specific character for a specific adventure .... most commonly primarily a Rogue, Wizard, Ranger or Cleric (in that order) with a background to suit the story I want to tell. There is nothing wrong with that.</p><p></p><p></p><p></p><p>I said that backwards, what I meant was more people play fighters than wizards, a lot more. Fighters are more popular despite being less powerful. </p><p></p><p>As of 2020 Wizard was tied with Barbarian for the 4th most commonly played class. Fighters, Rogues and Warlocks, in that order, are more popular, the rest are less popular. Logic would indicate of we gave fighters more power this would unbalance it further with even more people playing fighters.</p><p></p><p>If we really wanted to balance the classes we would nerf fighters and Rogues so less people played them while buffing Rangers and Druids to entice more people to play them. This is despite that Fighters and Rogues are two of the weaker classes and Rangers are pretty powerful.</p><p></p><p></p><p></p><p>Mountain Dwarves have the ability to wear heavy armor effectively with an 8 strength and get +2 bonus to two abilities. This can be a very big buff, in particular for a ranged fighter or a cleric with heavy armor proficiency. They also have medium armor proficiency which is a big buff to any character that does not already have it, wizards in particular</p><p></p><p>The Goblin Nimble Escape is a huge benefit to almost any class other than a Rogue and it also works great on a 1-level Rogue dip where you can get the expertise, and a sneak attack dice without having to go a second level for cunning action.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8754678, member: 7030563"] No you can reach your max potential, it is just that your potential is not as high as someone elses. If we were having a competition to see how long we could grow hair people with long hair would be better. No you can contribute as much as you can, it is just perhaps not as much as another character can contribute or as much as you could contribute if you chose a different class. By some silly rules to make them of equal power with wizards? Rogues are pretty awesome as is. Look at all the people who had a comeapart when Tasha's made the Ranger more magical. That was done to "balance" the Ranger and I love it, but a lot of people hate it and I think a move to "balance" the Rogue would hurt my enjoyment of that class. Also 5E is the most "balanced" edition there is, it is not like this has not always been a part of D&D. In 1E fighters, paladins and Rangers were WAY more powerful than other classes and Rogues were woefully weak. I think he should do it better because he is a wizard. It makes sense for me for a Wizard to be the most powerful class. It makes no sense that fighters should be just as powerful or versatile. The social contract is set up front. If we say we are playing 5E RAW then part of that contract is certain classes are more powerful. If we say we are playing a homebrew rules or eliminating certain subclasses or buffing others to balance them then that is part of the contract, but the key here is that is made before you start the game. I have never seen a player think he was being marginalised because another player was doing "his thing" better. I have seen them marginlized because players are selfish and when that happens it has nothing to do with power dynamics or niche. The Warlock "face" who is marginalized by another character is usually marginalized because that character insists on talking to everyone or dominating the social interactions and as often as not the character is actually bad at it and the player is still doing this. What am I doing to my friends? They can play any class they want regardless of what I play. I am just asking for the same consideration. Like I said, some of the players I play with like to choose their class based on what others play. I don't like to do that and neither do several other players at the table. One of the guys we play with ALWAYS plays a strength fighter. Occasionally with Barbarian subclass but it is basically the same brute in every game. He picks a background based on skills. He likes doing that and it is his decision, nothing wrong with it. I like to think of a specific character for a specific adventure .... most commonly primarily a Rogue, Wizard, Ranger or Cleric (in that order) with a background to suit the story I want to tell. There is nothing wrong with that. I said that backwards, what I meant was more people play fighters than wizards, a lot more. Fighters are more popular despite being less powerful. As of 2020 Wizard was tied with Barbarian for the 4th most commonly played class. Fighters, Rogues and Warlocks, in that order, are more popular, the rest are less popular. Logic would indicate of we gave fighters more power this would unbalance it further with even more people playing fighters. If we really wanted to balance the classes we would nerf fighters and Rogues so less people played them while buffing Rangers and Druids to entice more people to play them. This is despite that Fighters and Rogues are two of the weaker classes and Rangers are pretty powerful. Mountain Dwarves have the ability to wear heavy armor effectively with an 8 strength and get +2 bonus to two abilities. This can be a very big buff, in particular for a ranged fighter or a cleric with heavy armor proficiency. They also have medium armor proficiency which is a big buff to any character that does not already have it, wizards in particular The Goblin Nimble Escape is a huge benefit to almost any class other than a Rogue and it also works great on a 1-level Rogue dip where you can get the expertise, and a sneak attack dice without having to go a second level for cunning action. [/QUOTE]
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