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Are Wizards really all that?
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<blockquote data-quote="Fanaelialae" data-source="post: 8754786" data-attributes="member: 53980"><p>Having thought about it some more, I think that your analysis and mine demonstrate something relevant that I've been making an argument for this whole thread (long before this thread, technically speaking). </p><p></p><p>Better fighter design would narrow the gap between wizards and martials considerably. Obviously, the gap between the Battlemaster you used as an example, and the Champion that I contrasted it with, is stark. 33 ability uses vs 12 over the course of a full adventure day? Yikes!</p><p></p><p>Imagine, if you will, if every fighter got superiority dice. Throw a maneuver in there that just deals big damage for a fighter player who just wants a nice "point and clunk" feature. Maybe maneuvers could (dare I dream) have higher level versions, not unlike spells? Utility would be a no-brainer, since the designers have already shown that they're interested in adding utility maneuvers.</p><p></p><p>Best of all, they could easily implement something like this in the revision.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8754786, member: 53980"] Having thought about it some more, I think that your analysis and mine demonstrate something relevant that I've been making an argument for this whole thread (long before this thread, technically speaking). Better fighter design would narrow the gap between wizards and martials considerably. Obviously, the gap between the Battlemaster you used as an example, and the Champion that I contrasted it with, is stark. 33 ability uses vs 12 over the course of a full adventure day? Yikes! Imagine, if you will, if every fighter got superiority dice. Throw a maneuver in there that just deals big damage for a fighter player who just wants a nice "point and clunk" feature. Maybe maneuvers could (dare I dream) have higher level versions, not unlike spells? Utility would be a no-brainer, since the designers have already shown that they're interested in adding utility maneuvers. Best of all, they could easily implement something like this in the revision. [/QUOTE]
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