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Are Wizards really all that?
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<blockquote data-quote="Maxperson" data-source="post: 8755208" data-attributes="member: 23751"><p>That's playing the world like it's supposed to be played. If something is not in doubt, there is no roll. Quite literally nothing is being "avoided."</p><p></p><p>No. The are functional social emergency buttons. Making enemies and breaking laws is not good at social.</p><p></p><p>For the others, often NPCs will want to hear from more than one PC or even all of them. Often the NPCs won't and the face will talk. It's all situational. </p><p></p><p>The wizard can be the sage or investigator in a limited manner with spells at mid level. A proficient PC or PC with expertise will be better at it than the wizard, though. Utility is where the wizard does well, but even then it depends on the wizard being lucky enough to have the right spell prepared at the right moment. Often the wizard doesn't and someone else has to step in, and if no one can, they make some sort of plan to try and get by the challenge.</p><p></p><p>I've never had to tell the wizard that or have it be an issue. The wizard can't prep the spells to be a sage AND the spells to be the investigator AND the spells to be the face AND the spells to be a bad face AND spells to be good at utility AND spells to be good in combat all at once and expect to be able to do well at any of them. </p><p></p><p>The wizard has to hope the sage spells will be useful in some situations, and hope that the investigator spells will be useful in some situations, and hope that the utility spells will be useful in some situations, and hope that the face spells will be useful at all, and hope that the combat spells don't come up against resistance or something that can save against them. Sometimes it works out, often it doesn't, which is as it should be. Different PCs shine at different times in different situations.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8755208, member: 23751"] That's playing the world like it's supposed to be played. If something is not in doubt, there is no roll. Quite literally nothing is being "avoided." No. The are functional social emergency buttons. Making enemies and breaking laws is not good at social. For the others, often NPCs will want to hear from more than one PC or even all of them. Often the NPCs won't and the face will talk. It's all situational. The wizard can be the sage or investigator in a limited manner with spells at mid level. A proficient PC or PC with expertise will be better at it than the wizard, though. Utility is where the wizard does well, but even then it depends on the wizard being lucky enough to have the right spell prepared at the right moment. Often the wizard doesn't and someone else has to step in, and if no one can, they make some sort of plan to try and get by the challenge. I've never had to tell the wizard that or have it be an issue. The wizard can't prep the spells to be a sage AND the spells to be the investigator AND the spells to be the face AND the spells to be a bad face AND spells to be good at utility AND spells to be good in combat all at once and expect to be able to do well at any of them. The wizard has to hope the sage spells will be useful in some situations, and hope that the investigator spells will be useful in some situations, and hope that the utility spells will be useful in some situations, and hope that the face spells will be useful at all, and hope that the combat spells don't come up against resistance or something that can save against them. Sometimes it works out, often it doesn't, which is as it should be. Different PCs shine at different times in different situations. [/QUOTE]
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