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Are Wizards really all that?
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<blockquote data-quote="Undrave" data-source="post: 8755561" data-attributes="member: 7015698"><p>Dancing Lights</p><p></p><p>Of course, it’s harder to do if you use the optional rest rule instead of RAW, but I don’t think we’re arguing the Wizard can do four roles at the same time. I think a Wizard could do 2 and then switch them out easily on long rest. And having the ‘right spell prepared for the occasion’ is the high that Wizard player chase.</p><p></p><p>You’re right that the Wizard having the “I Win” button ready doesn’t happen 100% of the time… but it sure as hell happens more often with the Wizard than with the Fighter. That’s the big thing. The Martial types never get an “I win” button, and even if the Wizard doesn’t have the perfect spell, his less than perfect spell choice (or just their skill selection) can still make a solid impact in whatever situation they’re in. There’s a LOT of things a clever player can do with Prestidigitation and Mage Hands, for exemple.</p><p></p><p>Call it ‘doing it the hard way’. It’s always possible to weight the pros and cons of using Knock. It’s an option you have available to you. What if the monsters were already aware of your existence and had sounded the alarm? Better to have a clear escape route than let them box you in. Maybe once past that door you’ll have a clear line of sight to dimension door away or something, or you have your own allies waiting outside.</p><p></p><p>It’s a valid option in some circumstances .</p><p></p><p>Wouldn’t being invisible be the same as being fully behind cover? They could still hear you behind the bookcase in the library but not see you.</p><p></p><p>Yeah it's pretty nuts that Fighters get hampered by 'realism' once you reach crazy high level... you're finishing the game, who cares if it goes bonkers? The bonkier the better! Level 20 should be full of broken things from EVERY classes.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8755561, member: 7015698"] Dancing Lights Of course, it’s harder to do if you use the optional rest rule instead of RAW, but I don’t think we’re arguing the Wizard can do four roles at the same time. I think a Wizard could do 2 and then switch them out easily on long rest. And having the ‘right spell prepared for the occasion’ is the high that Wizard player chase. You’re right that the Wizard having the “I Win” button ready doesn’t happen 100% of the time… but it sure as hell happens more often with the Wizard than with the Fighter. That’s the big thing. The Martial types never get an “I win” button, and even if the Wizard doesn’t have the perfect spell, his less than perfect spell choice (or just their skill selection) can still make a solid impact in whatever situation they’re in. There’s a LOT of things a clever player can do with Prestidigitation and Mage Hands, for exemple. Call it ‘doing it the hard way’. It’s always possible to weight the pros and cons of using Knock. It’s an option you have available to you. What if the monsters were already aware of your existence and had sounded the alarm? Better to have a clear escape route than let them box you in. Maybe once past that door you’ll have a clear line of sight to dimension door away or something, or you have your own allies waiting outside. It’s a valid option in some circumstances . Wouldn’t being invisible be the same as being fully behind cover? They could still hear you behind the bookcase in the library but not see you. Yeah it's pretty nuts that Fighters get hampered by 'realism' once you reach crazy high level... you're finishing the game, who cares if it goes bonkers? The bonkier the better! Level 20 should be full of broken things from EVERY classes. [/QUOTE]
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