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<blockquote data-quote="TwoSix" data-source="post: 8756321" data-attributes="member: 205"><p>Hmm. I'd say most people familiar with games of any sort that feature heterogeneous choices (MOBAs, fighting games, strategy games, etc.) are going to be aware that the choices might strive to be as balanced as possible, but that true balance is essentially impossible. Character tier lists are ubiquitous in fighting games and MOBAs for a reason!</p><p></p><p>Now, that's completely different from a product not indicating such disparity if imbalance is a design <em>intent</em> as opposed to just a natural consequence of design with deeply varied options. But I don't think casters exceeding non-casters is truly the intent, I just think it's the outgrowth of 50 years of design tropes within D&D hardening over time.</p><p></p><p>And really, most gamers don't make choices based on power until you get to the very highest tiers of competitive play, which TTRPGs don't really feature. That's why fighters still outnumber paladins in the D&DBeyond stats, despite paladins being fairly obviously better. People are choosing tropes over power. Even if the PHB labeled fighters as "Average" power and paladins or wizards as "Strong", I don't think the numbers would shift as much as you might expect.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8756321, member: 205"] Hmm. I'd say most people familiar with games of any sort that feature heterogeneous choices (MOBAs, fighting games, strategy games, etc.) are going to be aware that the choices might strive to be as balanced as possible, but that true balance is essentially impossible. Character tier lists are ubiquitous in fighting games and MOBAs for a reason! Now, that's completely different from a product not indicating such disparity if imbalance is a design [i]intent[/i] as opposed to just a natural consequence of design with deeply varied options. But I don't think casters exceeding non-casters is truly the intent, I just think it's the outgrowth of 50 years of design tropes within D&D hardening over time. And really, most gamers don't make choices based on power until you get to the very highest tiers of competitive play, which TTRPGs don't really feature. That's why fighters still outnumber paladins in the D&DBeyond stats, despite paladins being fairly obviously better. People are choosing tropes over power. Even if the PHB labeled fighters as "Average" power and paladins or wizards as "Strong", I don't think the numbers would shift as much as you might expect. [/QUOTE]
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