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*Dungeons & Dragons
Are Wizards really all that?
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<blockquote data-quote="Asisreo" data-source="post: 8756684" data-attributes="member: 7019027"><p>But is it truly something different? Because if we take away the large numbers, all it is is damage over an area. The only thing that makes it unique is pretty much the scope of what it does, but it's not inherently unique. </p><p></p><p>And that's great! A wizard/sorcerer/etc. is okay having something with larger scope. But recognize that the fighter also gets "something common" but in a larger scope as well, that being single target damage. </p><p></p><p>Just like how fireball goes to meteor swarm. A single extra attack from a fighter goes to three with added accuracy, damage, and even extra effects depending on the subclass. </p><p></p><p>In a large-scale perspective, sure. But that's only really when you flip through the spellcasting section as if all caster classes get all spells. </p><p></p><p>In reality, when you choose a class, you're fairly restricted. What you could theoretically choose doesn't matter because you can practically choose only so many spells. This is where the term Quantum Wizard comes from, which I'm sure you're familiar. </p><p></p><p>And even if you pick up <em>every</em> spell in your class somehow, you still can't do everything. A wizard can't heal unless they use Wish, which is a massive waste. A cleric hardly has any access to teleportation spells. A druid is vying for large AoE spells. </p><p></p><p>Wizards are utility masters, that's a fact, but their magic is often overblown when their effects actually are risky and have a large potential for failure or their effects can be acheived through mundane means.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8756684, member: 7019027"] But is it truly something different? Because if we take away the large numbers, all it is is damage over an area. The only thing that makes it unique is pretty much the scope of what it does, but it's not inherently unique. And that's great! A wizard/sorcerer/etc. is okay having something with larger scope. But recognize that the fighter also gets "something common" but in a larger scope as well, that being single target damage. Just like how fireball goes to meteor swarm. A single extra attack from a fighter goes to three with added accuracy, damage, and even extra effects depending on the subclass. In a large-scale perspective, sure. But that's only really when you flip through the spellcasting section as if all caster classes get all spells. In reality, when you choose a class, you're fairly restricted. What you could theoretically choose doesn't matter because you can practically choose only so many spells. This is where the term Quantum Wizard comes from, which I'm sure you're familiar. And even if you pick up [I]every[/I] spell in your class somehow, you still can't do everything. A wizard can't heal unless they use Wish, which is a massive waste. A cleric hardly has any access to teleportation spells. A druid is vying for large AoE spells. Wizards are utility masters, that's a fact, but their magic is often overblown when their effects actually are risky and have a large potential for failure or their effects can be acheived through mundane means. [/QUOTE]
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