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<blockquote data-quote="Yaarel" data-source="post: 8756743" data-attributes="member: 58172"><p>Most campaigns (83%) only use tiers 1-4 and 5-8. </p><p></p><p>Some stragglers (12%) linger on to 9-12. </p><p></p><p>I count 9-12 as a separate tier for flavor reasons as the old school "name levels", and for mechanical reason of more impacting class features. The tier 9-12 differs significantly in both feel and capability from 5-8.</p><p></p><p>The Teleportation Circle is the kind of thing that happens during the 9-12 "Master tier", when players are guildmasters, knights in charge of fortresses, heads of wizard schools, and so on.</p><p></p><p>The Teleportation Circle is an excellent spell in every way: awesome for flavor and unusable in combat.</p><p></p><p></p><p></p><p>Most D&D 5e campaigns (83%) will never ever cast the Teleportation Circle spell.</p><p></p><p>The lower tiers (1-4 Student, 5-8 Professional, and 9-12 Master) comprise 95% of the entire existence of 5e.</p><p></p><p>Only 5% of campaigns reach the upper tiers of 13-16 and 17-20, nevermind epic.</p><p></p><p>Complaints about high-level spells are mostly irrelevant because only a small percentage of D&D players ever reach the level to cast them.</p><p></p><p>I myself love upper tier characters and adventures, so I care very much about balance. Teleportation Circle isnt and cant be one of the issues.</p><p></p><p>5e designers did a thuro job removing from 5e the spells from earlier editions that proved to be broken. Unfortunately there are still many crap spells in 5e. But if a player knows how to avoid trap options the game is fine. Also 5e is tough by design and hard to break.</p><p></p><p>The only 5e spell that might be truly broken is Forcecage. Enough Fighter players complain about that spell specifically, and it seems broken enough to make the game less fun. Spells that are more powerful than other spells in the same slot and deserve to move to a higher slot are Bless and Wish, but they arent actually broken. Maybe with the Inspiration advantage becoming more normal, the Bless spell will be less of a big deal in comparison. Wish can be a uniquely slot-10 spell, rather than slot-9, or be even a level 20 capstone for any caster class. The only safe way to Wish is by duplicating a lower level spell which heightens versatility but balances mechanically. Any other use is DM whim.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8756743, member: 58172"] Most campaigns (83%) only use tiers 1-4 and 5-8. Some stragglers (12%) linger on to 9-12. I count 9-12 as a separate tier for flavor reasons as the old school "name levels", and for mechanical reason of more impacting class features. The tier 9-12 differs significantly in both feel and capability from 5-8. The Teleportation Circle is the kind of thing that happens during the 9-12 "Master tier", when players are guildmasters, knights in charge of fortresses, heads of wizard schools, and so on. The Teleportation Circle is an excellent spell in every way: awesome for flavor and unusable in combat. Most D&D 5e campaigns (83%) will never ever cast the Teleportation Circle spell. The lower tiers (1-4 Student, 5-8 Professional, and 9-12 Master) comprise 95% of the entire existence of 5e. Only 5% of campaigns reach the upper tiers of 13-16 and 17-20, nevermind epic. Complaints about high-level spells are mostly irrelevant because only a small percentage of D&D players ever reach the level to cast them. I myself love upper tier characters and adventures, so I care very much about balance. Teleportation Circle isnt and cant be one of the issues. 5e designers did a thuro job removing from 5e the spells from earlier editions that proved to be broken. Unfortunately there are still many crap spells in 5e. But if a player knows how to avoid trap options the game is fine. Also 5e is tough by design and hard to break. The only 5e spell that might be truly broken is Forcecage. Enough Fighter players complain about that spell specifically, and it seems broken enough to make the game less fun. Spells that are more powerful than other spells in the same slot and deserve to move to a higher slot are Bless and Wish, but they arent actually broken. Maybe with the Inspiration advantage becoming more normal, the Bless spell will be less of a big deal in comparison. Wish can be a uniquely slot-10 spell, rather than slot-9, or be even a level 20 capstone for any caster class. The only safe way to Wish is by duplicating a lower level spell which heightens versatility but balances mechanically. Any other use is DM whim. [/QUOTE]
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