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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8757025" data-attributes="member: 7029588"><p>Have no idea what you are getting at here.</p><p></p><p></p><p>It's possible to do this but shouldn't it then be:</p><p></p><p>Fighter </p><p>Combat 10</p><p>Exploration 1</p><p>Social 1</p><p></p><p>Wizard </p><p>Combat 5</p><p>Exploration 5</p><p>Social 5</p><p></p><p>But it's more like</p><p></p><p>Wizard </p><p>Combat 8 (some would argue 10 with the ability to do other things besides lower HP)</p><p>Exploration 8</p><p>Social 5</p><p></p><p></p><p></p><p></p><p>I don't think it would be slightly different features -- I think there would be a huge different. Structure might be similar in that there are only so many structures. </p><p></p><p>I wasn't talking about redesigning the Fighter here though, I was talking about a new mythic martial class with a mandate of 1-8 level = interesting tactical choices and variety of stuff to contribute to combat, not just decreasing HP + some social and /or exploration niche ; 9+ mythic martial powers are fair game. No traditional spellcasting in flavor but all mechanics are fair game.</p><p></p><p>This person has exposure to sci fi/fantasy/comics but zero rpg exposure.</p><p></p><p>I suppose there is a version where those Eldrich Knight spells/dailies are reflavored into similar mythic martial abilties at similar refresh. And certainly there could be some kind of point based ability class like Monk.</p><p></p><p>My hunch though is that even if using these structures, given the fictional martial material they are probably drawing from and the wizard/druid as the "permission level" of power and versatility then we'd get a martial that is a lot more powerful and versatile across the 3 pillars even if using those structures.</p><p></p><p>Same with none of the mythic martial parameters -- "make a martial class that you think would adventure well with these 2 classes Wizard and Druid from level 1-20".</p><p></p><p>Without all the historical D&D baggage -- must be mundane, must have no limited use powers, must not have any narrative powers, must be only good at fighting, etc. -- it seems like a person would more likely take a look at the Wizard and Druid and come up with a martial that can do more than just fight through attacking for HP damage and rises in abilites from action hero to herculas/hulk.</p><p></p><p>I have no problem with the current Fighter if that's what some people want. Let's just also have a martial whose design is unfettered from all this historical baggage. The new class allows a different choice for those that strongly want martial flavor but also the tactical complexity, narrative abilities, etc.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8757025, member: 7029588"] Have no idea what you are getting at here. It's possible to do this but shouldn't it then be: Fighter Combat 10 Exploration 1 Social 1 Wizard Combat 5 Exploration 5 Social 5 But it's more like Wizard Combat 8 (some would argue 10 with the ability to do other things besides lower HP) Exploration 8 Social 5 I don't think it would be slightly different features -- I think there would be a huge different. Structure might be similar in that there are only so many structures. I wasn't talking about redesigning the Fighter here though, I was talking about a new mythic martial class with a mandate of 1-8 level = interesting tactical choices and variety of stuff to contribute to combat, not just decreasing HP + some social and /or exploration niche ; 9+ mythic martial powers are fair game. No traditional spellcasting in flavor but all mechanics are fair game. This person has exposure to sci fi/fantasy/comics but zero rpg exposure. I suppose there is a version where those Eldrich Knight spells/dailies are reflavored into similar mythic martial abilties at similar refresh. And certainly there could be some kind of point based ability class like Monk. My hunch though is that even if using these structures, given the fictional martial material they are probably drawing from and the wizard/druid as the "permission level" of power and versatility then we'd get a martial that is a lot more powerful and versatile across the 3 pillars even if using those structures. Same with none of the mythic martial parameters -- "make a martial class that you think would adventure well with these 2 classes Wizard and Druid from level 1-20". Without all the historical D&D baggage -- must be mundane, must have no limited use powers, must not have any narrative powers, must be only good at fighting, etc. -- it seems like a person would more likely take a look at the Wizard and Druid and come up with a martial that can do more than just fight through attacking for HP damage and rises in abilites from action hero to herculas/hulk. I have no problem with the current Fighter if that's what some people want. Let's just also have a martial whose design is unfettered from all this historical baggage. The new class allows a different choice for those that strongly want martial flavor but also the tactical complexity, narrative abilities, etc. [/QUOTE]
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