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<blockquote data-quote="Neonchameleon" data-source="post: 8757187" data-attributes="member: 87792"><p>Oof. That's a pretty pathetic list.</p><ul> <li data-xf-list-type="ul">Banneret: One single extra skill proficiency and expertise in Persuasion - and nothing before level 7</li> <li data-xf-list-type="ul">Rune Knight: Darkvision, and Advantage with a few skills (with only really Charisma (Deception) and Intelligence (Arcana) being good). Can turn large when it would help</li> <li data-xf-list-type="ul">Eldritch Knight: First level spells until level 7, second until level 13.</li> </ul><p>This is better than nothing. But frankly I'd say the Battlemaster's Tactical Assessment (Investigation, History, Insight) is a much better skill spread than the Rune Knight gets and Commanding Presence (Perform, Persuasion, Intimidate) is pretty good. The Telekinetic Movement of the Psi Warrior can be incredibly useful in exploration and can't really be matched by any other class without massively disproportionate resources. And the Echo Knight can actually produce unique shenanigans.</p><p></p><p>No that <em>isn't</em> the point of a fighter. I don't want to be a godbotherer. I want to be an expert and student of the art of war.</p><p></p><p>If I wanted to play the hard hitting bull headed archetype I'd have gone barbarian.</p><p></p><p>Can you show me where in the description of the fighter it says "you do not want to do cool things well outside of combat"? Because I would expect most fighters to be (a) athletes and (b) students of combat - which includes a whole lot of knowledge. I'd expect a fighter to be a professional. We're talking Tasha's Battlemaster.</p><p></p><p>Once more I repeat <em>the default fighter has almost no more out of combat utility than a Commoner would have. It has no more from backgrounds than anyone else, and it has the joint worst skill spread in the game. And basically nothing else to use out of combat.</em></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8757187, member: 87792"] Oof. That's a pretty pathetic list. [LIST] [*]Banneret: One single extra skill proficiency and expertise in Persuasion - and nothing before level 7 [*]Rune Knight: Darkvision, and Advantage with a few skills (with only really Charisma (Deception) and Intelligence (Arcana) being good). Can turn large when it would help [*]Eldritch Knight: First level spells until level 7, second until level 13. [/LIST] This is better than nothing. But frankly I'd say the Battlemaster's Tactical Assessment (Investigation, History, Insight) is a much better skill spread than the Rune Knight gets and Commanding Presence (Perform, Persuasion, Intimidate) is pretty good. The Telekinetic Movement of the Psi Warrior can be incredibly useful in exploration and can't really be matched by any other class without massively disproportionate resources. And the Echo Knight can actually produce unique shenanigans. No that [I]isn't[/I] the point of a fighter. I don't want to be a godbotherer. I want to be an expert and student of the art of war. If I wanted to play the hard hitting bull headed archetype I'd have gone barbarian. Can you show me where in the description of the fighter it says "you do not want to do cool things well outside of combat"? Because I would expect most fighters to be (a) athletes and (b) students of combat - which includes a whole lot of knowledge. I'd expect a fighter to be a professional. We're talking Tasha's Battlemaster. Once more I repeat [I]the default fighter has almost no more out of combat utility than a Commoner would have. It has no more from backgrounds than anyone else, and it has the joint worst skill spread in the game. And basically nothing else to use out of combat.[/I] [/QUOTE]
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