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<blockquote data-quote="DND_Reborn" data-source="post: 8757571" data-attributes="member: 6987520"><p>I could see something like this akin to Power Word Kill, where a tier 4 fighter could kill finish off a creature with 100 hp or less.</p><p></p><p>Or, something earlier but affecting a lower hit point threshold.</p><p></p><p></p><p>AC 19, Large Resilient Object so 27 HP.</p><p></p><p>Greatsword and STR 20 averages 12 damage. Narratively, you could describe the two (or three depending on level) attack via Extra Attack as a "single blow", where the cumulative damage was enough to render the portcullis open.</p><p></p><p>Or, perhaps it was a use of GWM and a natural 20? Then the average damage would be 29, enough to rend it open with a single stroke.</p><p></p><p></p><p>This is an issue with RPGs IMO. DMs often run creatures as they have no fear of death, no concept of mortality. And players often run their PCs as the same, with some misguided belief they are invincible or that the DM would never put them against a challenge they can't defeat (or at least have a reasonable chance of it).</p><p></p><p>So, in this scenario, each individual soldier should know the following:</p><p></p><p>1. That legendary fighter will kill them.</p><p>2. Working together, they might defeat the legend, but some if not many will die as well.</p><p></p><p>Thus, the question becomes, who would want to lead the fight against the legend, knowing they will likely be the first to die.</p><p></p><p>That is the intimidation that legendary fighter can bring to bear, through sheer force of personality and threat of death. At lower levels, this could mimic the <em>cause fear</em> spell, and at higher levels the <em>fear</em> spell. Similarly, it might manifest as a version of <em>command</em>.</p><p></p><p>Now, to be clear, I am not saying this allows the fighter to "cast these spells", simply that such features for a fighter could have similar effect.</p><p></p><p><strong><em>[spoiler="Commanding Presence"][/spoiler]</em>[spoiler="Commanding Presence"][/spoiler]</strong>[spoiler="Commanding Presence"]</p><p>When you reach 11th level, your ability to project your dominance over other manifests as an aura around you. As an action, you can issue challenge or request. All creatures within 30 feet that can hear and understand you must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. You can choose one of the following effects for all the creatures who fail the saving throw:</p><p></p><ul> <li data-xf-list-type="ul">Command: the creatures must obey one command you issue them and act to complete the command, provided it does not endanger them. The command must be brief and accomplished within 1 minute.</li> <li data-xf-list-type="ul">Fear: the creatures are <em>frightened</em> for 1 minute as long as they can see you.</li> </ul><p></p><p>Once you use this feature, you cannot use it again until you finish a short or long rest.</p><p>[/spoiler]</p><p></p><p>In this scenario, the soldiers fail their saving throw (made as a group check) and are cowed by the legendary fighter.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8757571, member: 6987520"] I could see something like this akin to Power Word Kill, where a tier 4 fighter could kill finish off a creature with 100 hp or less. Or, something earlier but affecting a lower hit point threshold. AC 19, Large Resilient Object so 27 HP. Greatsword and STR 20 averages 12 damage. Narratively, you could describe the two (or three depending on level) attack via Extra Attack as a "single blow", where the cumulative damage was enough to render the portcullis open. Or, perhaps it was a use of GWM and a natural 20? Then the average damage would be 29, enough to rend it open with a single stroke. This is an issue with RPGs IMO. DMs often run creatures as they have no fear of death, no concept of mortality. And players often run their PCs as the same, with some misguided belief they are invincible or that the DM would never put them against a challenge they can't defeat (or at least have a reasonable chance of it). So, in this scenario, each individual soldier should know the following: 1. That legendary fighter will kill them. 2. Working together, they might defeat the legend, but some if not many will die as well. Thus, the question becomes, who would want to lead the fight against the legend, knowing they will likely be the first to die. That is the intimidation that legendary fighter can bring to bear, through sheer force of personality and threat of death. At lower levels, this could mimic the [I]cause fear[/I] spell, and at higher levels the [I]fear[/I] spell. Similarly, it might manifest as a version of [I]command[/I]. Now, to be clear, I am not saying this allows the fighter to "cast these spells", simply that such features for a fighter could have similar effect. [B][I][spoiler="Commanding Presence"][/spoiler][/I][spoiler="Commanding Presence"][/spoiler][/B][spoiler="Commanding Presence"] When you reach 11th level, your ability to project your dominance over other manifests as an aura around you. As an action, you can issue challenge or request. All creatures within 30 feet that can hear and understand you must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. You can choose one of the following effects for all the creatures who fail the saving throw: [LIST] [*]Command: the creatures must obey one command you issue them and act to complete the command, provided it does not endanger them. The command must be brief and accomplished within 1 minute. [*]Fear: the creatures are [I]frightened[/I] for 1 minute as long as they can see you. [/LIST] Once you use this feature, you cannot use it again until you finish a short or long rest. [/spoiler] In this scenario, the soldiers fail their saving throw (made as a group check) and are cowed by the legendary fighter. [/QUOTE]
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